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Paper Abstract and Keywords
Presentation 2013-11-07 08:30
Modeling of player's behavior using artificial school class game
Atsuya Tatsuta, Kentaro Tani (Niigata Univ.), Kosuke Kato (Hiroshima Inst. of Tech.), Yoshinobu Maeda (Niigata Univ.) CAS2013-63 MSS2013-42
Abstract (in Japanese) (See Japanese page) 
(in English) For the last several decades, the bullying problem (peer aggression or victimization) has transformed, from a situation in which a particular bully attacks a particular victim with negative attributes into one in which a bully may become a victim depending on circumstances. There has been tried to solve the bullying problem from educational, medical, and so on. We have investigated a mechanism generating the bullying, using an artificial school class model (ACM) based on multi-agent simulation (MAS). Every agent is programmed so as to make friends with those who have similar interests, hobbies and tastes. The player can think of the school bullying to manipulate the pseudo-experience game. In this technical report, first, a gaming simulation of the ACM, or a serious game, was used to investigate friendship formation, by means of changing one agent to a human player who is the participant in the ACM to virtually interact with other agents. Next, we programmed agent’s behavior using the data obtained from human behaviors through the game playing to imitate human behaviors.
Keyword (in Japanese) (See Japanese page) 
(in English) Bullying / Multi-agent system / Serious game / Interaction / Joint value / / /  
Reference Info. IEICE Tech. Rep., vol. 113, no. 278, CAS2013-63, pp. 73-78, Nov. 2013.
Paper # CAS2013-63 
Date of Issue 2013-10-30 (CAS, MSS) 
ISSN Print edition: ISSN 0913-5685    Online edition: ISSN 2432-6380
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All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)
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Conference Information
Committee MSS CAS IPSJ-AL  
Conference Date 2013-11-06 - 2013-11-07 
Place (in Japanese) (See Japanese page) 
Place (in English)  
Topics (in Japanese) (See Japanese page) 
Topics (in English)  
Paper Information
Registration To CAS 
Conference Code 2013-11-MSS-CAS-AL 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Modeling of player's behavior using artificial school class game 
Sub Title (in English)  
Keyword(1) Bullying  
Keyword(2) Multi-agent system  
Keyword(3) Serious game  
Keyword(4) Interaction  
Keyword(5) Joint value  
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1st Author's Name Atsuya Tatsuta  
1st Author's Affiliation Niigata University (Niigata Univ.)
2nd Author's Name Kentaro Tani  
2nd Author's Affiliation Niigata University (Niigata Univ.)
3rd Author's Name Kosuke Kato  
3rd Author's Affiliation Hiroshima Institute of Technology (Hiroshima Inst. of Tech.)
4th Author's Name Yoshinobu Maeda  
4th Author's Affiliation Niigata University (Niigata Univ.)
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Speaker Author-1 
Date Time 2013-11-07 08:30:00 
Presentation Time 20 minutes 
Registration for CAS 
Paper # CAS2013-63, MSS2013-42 
Volume (vol) vol.113 
Number (no) no.278(CAS), no.279(MSS) 
Page pp.73-78 
#Pages
Date of Issue 2013-10-30 (CAS, MSS) 


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