Paper Abstract and Keywords |
Presentation |
2013-11-07 08:30
Modeling of player's behavior using artificial school class game Atsuya Tatsuta, Kentaro Tani (Niigata Univ.), Kosuke Kato (Hiroshima Inst. of Tech.), Yoshinobu Maeda (Niigata Univ.) CAS2013-63 MSS2013-42 |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
For the last several decades, the bullying problem (peer aggression or victimization) has transformed, from a situation in which a particular bully attacks a particular victim with negative attributes into one in which a bully may become a victim depending on circumstances. There has been tried to solve the bullying problem from educational, medical, and so on. We have investigated a mechanism generating the bullying, using an artificial school class model (ACM) based on multi-agent simulation (MAS). Every agent is programmed so as to make friends with those who have similar interests, hobbies and tastes. The player can think of the school bullying to manipulate the pseudo-experience game. In this technical report, first, a gaming simulation of the ACM, or a serious game, was used to investigate friendship formation, by means of changing one agent to a human player who is the participant in the ACM to virtually interact with other agents. Next, we programmed agent’s behavior using the data obtained from human behaviors through the game playing to imitate human behaviors. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
Bullying / Multi-agent system / Serious game / Interaction / Joint value / / / |
Reference Info. |
IEICE Tech. Rep., vol. 113, no. 278, CAS2013-63, pp. 73-78, Nov. 2013. |
Paper # |
CAS2013-63 |
Date of Issue |
2013-10-30 (CAS, MSS) |
ISSN |
Print edition: ISSN 0913-5685 Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
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CAS2013-63 MSS2013-42 |
Conference Information |
Committee |
MSS CAS IPSJ-AL |
Conference Date |
2013-11-06 - 2013-11-07 |
Place (in Japanese) |
(See Japanese page) |
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Paper Information |
Registration To |
CAS |
Conference Code |
2013-11-MSS-CAS-AL |
Language |
Japanese |
Title (in Japanese) |
(See Japanese page) |
Sub Title (in Japanese) |
(See Japanese page) |
Title (in English) |
Modeling of player's behavior using artificial school class game |
Sub Title (in English) |
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Keyword(1) |
Bullying |
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Multi-agent system |
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Serious game |
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Interaction |
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Joint value |
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1st Author's Name |
Atsuya Tatsuta |
1st Author's Affiliation |
Niigata University (Niigata Univ.) |
2nd Author's Name |
Kentaro Tani |
2nd Author's Affiliation |
Niigata University (Niigata Univ.) |
3rd Author's Name |
Kosuke Kato |
3rd Author's Affiliation |
Hiroshima Institute of Technology (Hiroshima Inst. of Tech.) |
4th Author's Name |
Yoshinobu Maeda |
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Niigata University (Niigata Univ.) |
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Speaker |
Author-1 |
Date Time |
2013-11-07 08:30:00 |
Presentation Time |
20 minutes |
Registration for |
CAS |
Paper # |
CAS2013-63, MSS2013-42 |
Volume (vol) |
vol.113 |
Number (no) |
no.278(CAS), no.279(MSS) |
Page |
pp.73-78 |
#Pages |
6 |
Date of Issue |
2013-10-30 (CAS, MSS) |
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