Paper Abstract and Keywords |
Presentation |
2018-03-01 11:10
Design and Implementation of Tangible User Interface using RFID and Wireless LAN Ryota Tomita, Hirohide Haga (Doshisha Univ.) KBSE2017-42 |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
This thesis focuses on the design and implementation of tangible user interface for serious gaming.
Serious game is a game designed for a serious purpose like healthcare, education, rather than pure entertainment. In order to make serious game more effective, using physical, tangible user interface to play serious game is attractive.
In 2016, word construction game as an example of serious game with tangible user interface was developed. This is the prototype system with box-like tangible user interface, judging whether the boxes construct a correct English word or not by boxes themselves.
However, this interface had several drawbacks. Rearranging the box is difficult and the number of available boxes in the game is limited. Therefore, new interface using RFID and wireless LAN is designed to overcome the drawbacks. In order to develop this system, Arduino platform is used for implementing boxes. Arduino is an open-source prototyping platform based on the Arduino Software and Arduino microcomputer board.
As a result, it became possible to use many boxes, and rearrangement of boxes became easy. In addition, since the system can recognize all boxes, various games can be implemented. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
Serious Game / Physical Computing / Tangible User Interface / Arduino / / / / |
Reference Info. |
IEICE Tech. Rep., vol. 117, no. 465, KBSE2017-42, pp. 19-24, March 2018. |
Paper # |
KBSE2017-42 |
Date of Issue |
2018-02-22 (KBSE) |
ISSN |
Print edition: ISSN 0913-5685 Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
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KBSE2017-42 |
Conference Information |
Committee |
KBSE |
Conference Date |
2018-03-01 - 2018-03-02 |
Place (in Japanese) |
(See Japanese page) |
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(See Japanese page) |
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Paper Information |
Registration To |
KBSE |
Conference Code |
2018-03-KBSE |
Language |
Japanese |
Title (in Japanese) |
(See Japanese page) |
Sub Title (in Japanese) |
(See Japanese page) |
Title (in English) |
Design and Implementation of Tangible User Interface using RFID and Wireless LAN |
Sub Title (in English) |
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Keyword(1) |
Serious Game |
Keyword(2) |
Physical Computing |
Keyword(3) |
Tangible User Interface |
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Arduino |
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1st Author's Name |
Ryota Tomita |
1st Author's Affiliation |
Doshisha University (Doshisha Univ.) |
2nd Author's Name |
Hirohide Haga |
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Doshisha University (Doshisha Univ.) |
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Speaker |
Author-1 |
Date Time |
2018-03-01 11:10:00 |
Presentation Time |
20 minutes |
Registration for |
KBSE |
Paper # |
KBSE2017-42 |
Volume (vol) |
vol.117 |
Number (no) |
no.465 |
Page |
pp.19-24 |
#Pages |
6 |
Date of Issue |
2018-02-22 (KBSE) |
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