Paper Abstract and Keywords |
Presentation |
2020-03-06 15:20
Facial Expression Recognition with Application of Augmented Reality Technologyon Amusement of Human Body Model in Virtual Reality with Converted Appearanceof Oneself Operated by Whole Body Motion Yang Bowen, Ikoma Norikazu (NIT) CQ2019-157 |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
As an amusement that can be played in response to human motion in real time, the face of tester is beautified from image acquired by camera using face recognition technology. The beautified face is reflected on a 3D human body model operated by whole body motion based on the depth information and skeleton information acquired by KinectV2. Based on the amusement described above, the appearance of the human body model is changed based on the person's body size and clothing information. In addition, we consider a method of applying AR-effects based on facial expressions recognition, such as recognizing expanding facial organs, erupting fire from the mouth, etc. with AR technology. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
Amusement / Face recognition / Skeleton recognition / Depth information / Human motion / Facial expressions recognition / AR technology / |
Reference Info. |
IEICE Tech. Rep., vol. 119, no. 455, CQ2019-157, pp. 119-123, March 2020. |
Paper # |
CQ2019-157 |
Date of Issue |
2020-02-27 (CQ) |
ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
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CQ2019-157 |
Conference Information |
Committee |
IE IMQ MVE CQ |
Conference Date |
2020-03-05 - 2020-03-06 |
Place (in Japanese) |
(See Japanese page) |
Place (in English) |
Kyushu Institute of Technology |
Topics (in Japanese) |
(See Japanese page) |
Topics (in English) |
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Paper Information |
Registration To |
CQ |
Conference Code |
2020-03-IE-IMQ-MVE-CQ |
Language |
Japanese |
Title (in Japanese) |
(See Japanese page) |
Sub Title (in Japanese) |
(See Japanese page) |
Title (in English) |
Facial Expression Recognition with Application of Augmented Reality Technologyon Amusement of Human Body Model in Virtual Reality with Converted Appearanceof Oneself Operated by Whole Body Motion |
Sub Title (in English) |
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Amusement |
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Face recognition |
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Skeleton recognition |
Keyword(4) |
Depth information |
Keyword(5) |
Human motion |
Keyword(6) |
Facial expressions recognition |
Keyword(7) |
AR technology |
Keyword(8) |
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1st Author's Name |
Yang Bowen |
1st Author's Affiliation |
Nippon Institute of Technology (NIT) |
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Ikoma Norikazu |
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Nippon Institute of Technology (NIT) |
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Speaker |
Author-1 |
Date Time |
2020-03-06 15:20:00 |
Presentation Time |
20 minutes |
Registration for |
CQ |
Paper # |
CQ2019-157 |
Volume (vol) |
vol.119 |
Number (no) |
no.455 |
Page |
pp.119-123 |
#Pages |
5 |
Date of Issue |
2020-02-27 (CQ) |