Paper Abstract and Keywords |
Presentation |
2020-07-21 11:00
Possibilities of Gamification for Learning How to Use an Interactive Speech Synthesizer "Voice Pad" Daiki Goto (Hokkai Gakuen Univ.), Naofumi Aoki, Keisuke Ai (Hokkaido Univ.), Kunitoshi Motoki (Hokkai Gakuen Univ.) EA2020-11 |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
This study has developed an interactive speech synthesizer that can enable users to synthesize speech as playing musical instruments. This paper reports the development of our interactive speech synthesizer "Voice Pad". This paper describes the possibility of gamification for learning how to use such an interactive speech synthesizer. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
speech synthesis / touch device / alternative speech communication / gamification / music game / / / |
Reference Info. |
IEICE Tech. Rep., vol. 120, no. 118, EA2020-11, pp. 63-66, July 2020. |
Paper # |
EA2020-11 |
Date of Issue |
2020-07-13 (EA) |
ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
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EA2020-11 |
Conference Information |
Committee |
EA ASJ-H |
Conference Date |
2020-07-20 - 2020-07-21 |
Place (in Japanese) |
(See Japanese page) |
Place (in English) |
Online |
Topics (in Japanese) |
(See Japanese page) |
Topics (in English) |
Engineering/Electro Acoustics, Psychological and Physiological Acoustics, Musical Acoustics, Education in Acoustics, and Related Topics |
Paper Information |
Registration To |
EA |
Conference Code |
2020-07-EA-H |
Language |
Japanese |
Title (in Japanese) |
(See Japanese page) |
Sub Title (in Japanese) |
(See Japanese page) |
Title (in English) |
Possibilities of Gamification for Learning How to Use an Interactive Speech Synthesizer "Voice Pad" |
Sub Title (in English) |
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Keyword(1) |
speech synthesis |
Keyword(2) |
touch device |
Keyword(3) |
alternative speech communication |
Keyword(4) |
gamification |
Keyword(5) |
music game |
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1st Author's Name |
Daiki Goto |
1st Author's Affiliation |
Hokkai Gakuen University (Hokkai Gakuen Univ.) |
2nd Author's Name |
Naofumi Aoki |
2nd Author's Affiliation |
Hokkaido University (Hokkaido Univ.) |
3rd Author's Name |
Keisuke Ai |
3rd Author's Affiliation |
Hokkaido University (Hokkaido Univ.) |
4th Author's Name |
Kunitoshi Motoki |
4th Author's Affiliation |
Hokkai Gakuen University (Hokkai Gakuen Univ.) |
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Speaker |
Author-1 |
Date Time |
2020-07-21 11:00:00 |
Presentation Time |
25 minutes |
Registration for |
EA |
Paper # |
EA2020-11 |
Volume (vol) |
vol.120 |
Number (no) |
no.118 |
Page |
pp.63-66 |
#Pages |
4 |
Date of Issue |
2020-07-13 (EA) |