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Paper Abstract and Keywords
Presentation 2020-07-21 11:00
Possibilities of Gamification for Learning How to Use an Interactive Speech Synthesizer "Voice Pad"
Daiki Goto (Hokkai Gakuen Univ.), Naofumi Aoki, Keisuke Ai (Hokkaido Univ.), Kunitoshi Motoki (Hokkai Gakuen Univ.) EA2020-11
Abstract (in Japanese) (See Japanese page) 
(in English) This study has developed an interactive speech synthesizer that can enable users to synthesize speech as playing musical instruments. This paper reports the development of our interactive speech synthesizer "Voice Pad". This paper describes the possibility of gamification for learning how to use such an interactive speech synthesizer.
Keyword (in Japanese) (See Japanese page) 
(in English) speech synthesis / touch device / alternative speech communication / gamification / music game / / /  
Reference Info. IEICE Tech. Rep., vol. 120, no. 118, EA2020-11, pp. 63-66, July 2020.
Paper # EA2020-11 
Date of Issue 2020-07-13 (EA) 
ISSN Online edition: ISSN 2432-6380
Copyright
and
reproduction
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)
Download PDF EA2020-11

Conference Information
Committee EA ASJ-H  
Conference Date 2020-07-20 - 2020-07-21 
Place (in Japanese) (See Japanese page) 
Place (in English) Online 
Topics (in Japanese) (See Japanese page) 
Topics (in English) Engineering/Electro Acoustics, Psychological and Physiological Acoustics, Musical Acoustics, Education in Acoustics, and Related Topics 
Paper Information
Registration To EA 
Conference Code 2020-07-EA-H 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Possibilities of Gamification for Learning How to Use an Interactive Speech Synthesizer "Voice Pad" 
Sub Title (in English)  
Keyword(1) speech synthesis  
Keyword(2) touch device  
Keyword(3) alternative speech communication  
Keyword(4) gamification  
Keyword(5) music game  
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1st Author's Name Daiki Goto  
1st Author's Affiliation Hokkai Gakuen University (Hokkai Gakuen Univ.)
2nd Author's Name Naofumi Aoki  
2nd Author's Affiliation Hokkaido University (Hokkaido Univ.)
3rd Author's Name Keisuke Ai  
3rd Author's Affiliation Hokkaido University (Hokkaido Univ.)
4th Author's Name Kunitoshi Motoki  
4th Author's Affiliation Hokkai Gakuen University (Hokkai Gakuen Univ.)
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Speaker Author-1 
Date Time 2020-07-21 11:00:00 
Presentation Time 25 minutes 
Registration for EA 
Paper # EA2020-11 
Volume (vol) vol.120 
Number (no) no.118 
Page pp.63-66 
#Pages
Date of Issue 2020-07-13 (EA) 


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