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Paper Abstract and Keywords
Presentation 2021-01-19 10:55
A Study on Humanization Elements for Enabling Game AI to Behave Human-like in Othello
Yuta Yoshida, Komei Arasawa, Shun Hattori (Muroran Inst. of Tech.) IN2020-51
Abstract (in Japanese) (See Japanese page) 
(in English) Currently, there are researches on the "strength" of game AIs in various games. In previous researches, a game AI's behaviors have been optimized and tend to feel unreasonably strong and mechanical to human players. However, a commercial game AI requires not only strength, but also the ability to entertain players. On the other hand, if a game AI could be made behave human-like, mechanical movements could be eliminated from the game AI and thus players could enjoy the game, which would be similar to playing against real persons. This research extracts humanization elements that enable game AIs to behave human-like, and examines the effects of introducing them to game AIs. Towards enabling game AIs to behave human-like especially in Othello, this paper prototypes devised game AIs which focuses on two factors, thinking time and the way of placing a game piece (called disk) on the board, to examine whether or not these two factors can humanize game AIs by user questionnaire investigation.
Keyword (in Japanese) (See Japanese page) 
(in English) Game AI / Humanization / Human-like Behavior / Turing Test / Othello / Game Informatics / /  
Reference Info. IEICE Tech. Rep., vol. 120, no. 311, IN2020-51, pp. 43-48, Jan. 2021.
Paper # IN2020-51 
Date of Issue 2021-01-11 (IN) 
ISSN Online edition: ISSN 2432-6380
Copyright
and
reproduction
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)
Download PDF IN2020-51

Conference Information
Committee IN  
Conference Date 2021-01-18 - 2021-01-19 
Place (in Japanese) (See Japanese page) 
Place (in English) Online 
Topics (in Japanese) (See Japanese page) 
Topics (in English) Contents Distribution, Social Networking Services, Data Analytics and Processing Platform, Big data, etc. 
Paper Information
Registration To IN 
Conference Code 2021-01-IN 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) A Study on Humanization Elements for Enabling Game AI to Behave Human-like in Othello 
Sub Title (in English)  
Keyword(1) Game AI  
Keyword(2) Humanization  
Keyword(3) Human-like Behavior  
Keyword(4) Turing Test  
Keyword(5) Othello  
Keyword(6) Game Informatics  
Keyword(7)  
Keyword(8)  
1st Author's Name Yuta Yoshida  
1st Author's Affiliation Muroran Institute of Technology (Muroran Inst. of Tech.)
2nd Author's Name Komei Arasawa  
2nd Author's Affiliation Muroran Institute of Technology (Muroran Inst. of Tech.)
3rd Author's Name Shun Hattori  
3rd Author's Affiliation Muroran Institute of Technology (Muroran Inst. of Tech.)
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Speaker Author-1 
Date Time 2021-01-19 10:55:00 
Presentation Time 25 minutes 
Registration for IN 
Paper # IN2020-51 
Volume (vol) vol.120 
Number (no) no.311 
Page pp.43-48 
#Pages
Date of Issue 2021-01-11 (IN) 


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