Paper Abstract and Keywords |
Presentation |
2021-01-19 10:55
A Study on Humanization Elements for Enabling Game AI to Behave Human-like in Othello Yuta Yoshida, Komei Arasawa, Shun Hattori (Muroran Inst. of Tech.) IN2020-51 |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
Currently, there are researches on the "strength" of game AIs in various games. In previous researches, a game AI's behaviors have been optimized and tend to feel unreasonably strong and mechanical to human players. However, a commercial game AI requires not only strength, but also the ability to entertain players. On the other hand, if a game AI could be made behave human-like, mechanical movements could be eliminated from the game AI and thus players could enjoy the game, which would be similar to playing against real persons. This research extracts humanization elements that enable game AIs to behave human-like, and examines the effects of introducing them to game AIs. Towards enabling game AIs to behave human-like especially in Othello, this paper prototypes devised game AIs which focuses on two factors, thinking time and the way of placing a game piece (called disk) on the board, to examine whether or not these two factors can humanize game AIs by user questionnaire investigation. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
Game AI / Humanization / Human-like Behavior / Turing Test / Othello / Game Informatics / / |
Reference Info. |
IEICE Tech. Rep., vol. 120, no. 311, IN2020-51, pp. 43-48, Jan. 2021. |
Paper # |
IN2020-51 |
Date of Issue |
2021-01-11 (IN) |
ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
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IN2020-51 |
Conference Information |
Committee |
IN |
Conference Date |
2021-01-18 - 2021-01-19 |
Place (in Japanese) |
(See Japanese page) |
Place (in English) |
Online |
Topics (in Japanese) |
(See Japanese page) |
Topics (in English) |
Contents Distribution, Social Networking Services, Data Analytics and Processing Platform, Big data, etc. |
Paper Information |
Registration To |
IN |
Conference Code |
2021-01-IN |
Language |
Japanese |
Title (in Japanese) |
(See Japanese page) |
Sub Title (in Japanese) |
(See Japanese page) |
Title (in English) |
A Study on Humanization Elements for Enabling Game AI to Behave Human-like in Othello |
Sub Title (in English) |
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Game AI |
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Humanization |
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Human-like Behavior |
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Turing Test |
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Othello |
Keyword(6) |
Game Informatics |
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1st Author's Name |
Yuta Yoshida |
1st Author's Affiliation |
Muroran Institute of Technology (Muroran Inst. of Tech.) |
2nd Author's Name |
Komei Arasawa |
2nd Author's Affiliation |
Muroran Institute of Technology (Muroran Inst. of Tech.) |
3rd Author's Name |
Shun Hattori |
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Muroran Institute of Technology (Muroran Inst. of Tech.) |
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Speaker |
Author-1 |
Date Time |
2021-01-19 10:55:00 |
Presentation Time |
25 minutes |
Registration for |
IN |
Paper # |
IN2020-51 |
Volume (vol) |
vol.120 |
Number (no) |
no.311 |
Page |
pp.43-48 |
#Pages |
6 |
Date of Issue |
2021-01-11 (IN) |
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