Paper Abstract and Keywords |
Presentation |
2021-01-21 14:10
Phantact: An Augmented Reality System to Induce the Proteus Effect in the Real World Yusuke Shikanai, Naoya Isoyama, Nobuchika Sakata, Kiyoshi Kiyokawa (NAIST) MVE2020-30 |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
The Proteus effect has been studied in virtual environments, which changes user's attitude and behavior by changing his/her own appearance.
Although the Proteus Effect has the potential to contribute to solve social problems such as psychological disorders, there are still no reports on its verification in the real world.
In this study, we propose an AR system Phantact to investigate the feasibility of the Proteus Effect in the real world.
As a solution to the problem of the short effective duration of the Proteus effect, the third-person perspective is introduced. As a result of the prototype system, it was confirmed that the user can see a virtual avatar as his/her own appearance in the third-person perspective. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
The Proteus Effect / Sense of Ownership / Sense of Agency / Sense of Self-Location / Third-person Perspective / / / |
Reference Info. |
IEICE Tech. Rep., vol. 120, no. 319, MVE2020-30, pp. 1-6, Jan. 2021. |
Paper # |
MVE2020-30 |
Date of Issue |
2021-01-14 (MVE) |
ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
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MVE2020-30 |
Conference Information |
Committee |
MVE IPSJ-CVIM |
Conference Date |
2021-01-21 - 2021-01-22 |
Place (in Japanese) |
(See Japanese page) |
Place (in English) |
Online |
Topics (in Japanese) |
(See Japanese page) |
Topics (in English) |
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Paper Information |
Registration To |
MVE |
Conference Code |
2021-01-MVE-CVIM |
Language |
Japanese |
Title (in Japanese) |
(See Japanese page) |
Sub Title (in Japanese) |
(See Japanese page) |
Title (in English) |
Phantact: An Augmented Reality System to Induce the Proteus Effect in the Real World |
Sub Title (in English) |
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Keyword(1) |
The Proteus Effect |
Keyword(2) |
Sense of Ownership |
Keyword(3) |
Sense of Agency |
Keyword(4) |
Sense of Self-Location |
Keyword(5) |
Third-person Perspective |
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1st Author's Name |
Yusuke Shikanai |
1st Author's Affiliation |
Nara Institute of Science and Technology (NAIST) |
2nd Author's Name |
Naoya Isoyama |
2nd Author's Affiliation |
Nara Institute of Science and Technology (NAIST) |
3rd Author's Name |
Nobuchika Sakata |
3rd Author's Affiliation |
Nara Institute of Science and Technology (NAIST) |
4th Author's Name |
Kiyoshi Kiyokawa |
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Nara Institute of Science and Technology (NAIST) |
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Speaker |
Author-1 |
Date Time |
2021-01-21 14:10:00 |
Presentation Time |
30 minutes |
Registration for |
MVE |
Paper # |
MVE2020-30 |
Volume (vol) |
vol.120 |
Number (no) |
no.319 |
Page |
pp.1-6 |
#Pages |
6 |
Date of Issue |
2021-01-14 (MVE) |
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