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Paper Abstract and Keywords
Presentation 2021-02-22 14:40
A Study on the Application of Curriculum Learning in Deep Reinforcement Learning -- action acquisition in shooting game AI as an example --
Ikumi Kodaka, Fumiaki Saito (CIT) AI2020-47
Abstract (in Japanese) (See Japanese page) 
(in English) Deep reinforcement learning is attracting attention because it can be applied to higher-dimensional environments compared to conventional reinforcement learning. However, an important issue is to increase the number of trials required for action acquisition, particularly in high-dimensional and sparsely rewarded tasks. Therefore, in this study, we applied curriculum learning, which improves learning performance by gradually changing the difficulty level of tasks, in the action acquisition in a shooting game AI. Through experimental evaluation, we verified the speeding up of action acquisition and considered the transition of difficulty and its efficiency.
Keyword (in Japanese) (See Japanese page) 
(in English) Deep Reinforcement Learning / Curriculum Learning / Deep Q-Network / Game AI / / / /  
Reference Info. IEICE Tech. Rep., vol. 120, no. 379, AI2020-47, pp. 47-52, Feb. 2021.
Paper # AI2020-47 
Date of Issue 2021-02-15 (AI) 
ISSN Online edition: ISSN 2432-6380
Copyright
and
reproduction
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)
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Conference Information
Committee AI  
Conference Date 2021-02-22 - 2021-02-22 
Place (in Japanese) (See Japanese page) 
Place (in English) Online 
Topics (in Japanese) (See Japanese page) 
Topics (in English) Web/IoT Intelligence, etc. 
Paper Information
Registration To AI 
Conference Code 2021-02-AI 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) A Study on the Application of Curriculum Learning in Deep Reinforcement Learning 
Sub Title (in English) action acquisition in shooting game AI as an example 
Keyword(1) Deep Reinforcement Learning  
Keyword(2) Curriculum Learning  
Keyword(3) Deep Q-Network  
Keyword(4) Game AI  
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1st Author's Name Ikumi Kodaka  
1st Author's Affiliation Chiba Institute of Technology (CIT)
2nd Author's Name Fumiaki Saito  
2nd Author's Affiliation Chiba Institute of Technology (CIT)
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Speaker Author-1 
Date Time 2021-02-22 14:40:00 
Presentation Time 20 minutes 
Registration for AI 
Paper # AI2020-47 
Volume (vol) vol.120 
Number (no) no.379 
Page pp.47-52 
#Pages
Date of Issue 2021-02-15 (AI) 


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