Paper Abstract and Keywords |
Presentation |
2021-12-18 10:30
Examining the Possibility of Using Minecraft for English Language Education Yasushi Tsubota (KIT), Eiji Tomida (Ehime Univ.) TL2021-24 |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
This research meeting has a special session on "Learning in Sandbox Environments". In this paper, we took up Minecraft, a representative example of such an environment, and examined its potential use in English language education. In addition to introducing various examples of English language education that have been implemented so far, we would like to discuss how to effectively use this unique space for education, with the following pillars: 1) a virtual space that triggers authentic learning, 2) an avatar space that exerts the Proteus effect, and 3) a space for interaction with remote speakers. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
Open World / Sandbox Environment / Virtual Exchange, / Game-based Learning / / / / |
Reference Info. |
IEICE Tech. Rep., vol. 121, no. 308, TL2021-24, pp. 1-6, Dec. 2021. |
Paper # |
TL2021-24 |
Date of Issue |
2021-12-11 (TL) |
ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
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TL2021-24 |
Conference Information |
Committee |
TL |
Conference Date |
2021-12-18 - 2021-12-18 |
Place (in Japanese) |
(See Japanese page) |
Place (in English) |
Online |
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(See Japanese page) |
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Paper Information |
Registration To |
TL |
Conference Code |
2021-12-TL |
Language |
Japanese |
Title (in Japanese) |
(See Japanese page) |
Sub Title (in Japanese) |
(See Japanese page) |
Title (in English) |
Examining the Possibility of Using Minecraft for English Language Education |
Sub Title (in English) |
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Open World |
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Sandbox Environment |
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Virtual Exchange, |
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Game-based Learning |
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1st Author's Name |
Yasushi Tsubota |
1st Author's Affiliation |
Kyoto Institute of Technology (KIT) |
2nd Author's Name |
Eiji Tomida |
2nd Author's Affiliation |
Ehime University (Ehime Univ.) |
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Speaker |
Author-1 |
Date Time |
2021-12-18 10:30:00 |
Presentation Time |
30 minutes |
Registration for |
TL |
Paper # |
TL2021-24 |
Volume (vol) |
vol.121 |
Number (no) |
no.308 |
Page |
pp.1-6 |
#Pages |
6 |
Date of Issue |
2021-12-11 (TL) |
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