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Paper Abstract and Keywords
Presentation
Proposal and Validation of a Serious Game to Improve Internet Literacy among Youth
Owada Mitsuki, Kokubo Rin, Hamada Atsushi, Iio Jun (Chuo Univ.)
Abstract (in Japanese) (See Japanese page) 
(in English) This paper describes our original Serious Game about the personal information and how youth’s internet literacy changed after playing this Serious Game. Due to the spread of information network, the concern for the personal data leak becomes higher, so cultivation of the ability for information management is necessary for privacy protection. On the other hand, it is known that the application to the education using game methods brings a high effect. Therefore, we try to improve internet literacy by using our original serious game.
Keyword (in Japanese) (See Japanese page) 
(in English) Internet literacy / SNS / Privacy awareness / Personal information / Serious game / Education / /  
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Conference Information
Committee CW  
Conference Date 2022-12-16 - 2022-12-16 
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Paper Information
Registration To CW 
Conference Code 2022-12-CW 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Proposal and Validation of a Serious Game to Improve Internet Literacy among Youth 
Sub Title (in English)  
Keyword(1) Internet literacy  
Keyword(2) SNS  
Keyword(3) Privacy awareness  
Keyword(4) Personal information  
Keyword(5) Serious game  
Keyword(6) Education  
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1st Author's Name Owada Mitsuki  
1st Author's Affiliation Chuo University (Chuo Univ.)
2nd Author's Name Kokubo Rin  
2nd Author's Affiliation Chuo University (Chuo Univ.)
3rd Author's Name Hamada Atsushi  
3rd Author's Affiliation Chuo University (Chuo Univ.)
4th Author's Name Iio Jun  
4th Author's Affiliation Chuo University (Chuo Univ.)
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