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Technical Committee on Media Experience and Virtual Environment (MVE)  (Searched in: 2020)

Search Results: Keywords 'from:2021-03-01 to:2021-03-01'

[Go to Official MVE Homepage] 
Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Ascending)
 Results 1 - 20 of 40  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
MVE, IMQ, IE, CQ
(Joint) [detail]
2021-03-01
09:20
Online Online A Comparison of Context Analysis and Estimation Methods for Mobile Users Considering the Time Series of Data
Hiromi Shimizu, Mutsumi Suganuma, Wataru Kameyama (Waseda Univ.) CQ2020-107
Recently, the demand for analyzing mobile user’s activities has been increasing in the fields such as customer behavior ... [more] CQ2020-107
pp.1-5
MVE, IMQ, IE, CQ
(Joint) [detail]
2021-03-01
09:45
Online Online Action Detection Based on Supervised Contrastive Learning
Keita Iida, Xueting Wang, Toshihiko Yamasaki (The Univ. of Tokyo) IMQ2020-10 IE2020-50 MVE2020-42
We propose a method based on supervised contrastive learning in order to extract better feature for action detection. Ac... [more] IMQ2020-10 IE2020-50 MVE2020-42
pp.1-6
MVE, IMQ, IE, CQ
(Joint) [detail]
2021-03-01
10:45
Online Online Verifying the Effectiveness of Behavioural Economics in Video Quality Evaluation Using Crowdsourcing
Shota Eirai (Waseda Univ.), Kyoko Yamori (Asahi Univ.), Yoshiaki Tanaka (Waseda Univ.) CQ2020-108
It is possible to evaluate the Quality of Experience (QoE) in various environments by using crowdsourcing. An unspecifi... [more] CQ2020-108
pp.6-9
MVE, IMQ, IE, CQ
(Joint) [detail]
2021-03-01
11:10
Online Online Preference Analysis of Shopping Malls' Followers and Text Recommendation on Twitter
Mantaro Yamada, Xueting Wang, Toshihiko Yamasaki (Univ. of Tokyo) IMQ2020-11 IE2020-51 MVE2020-43
In this work, we analyze preference features of shopping malls' followers by focusing on their following and like behavi... [more] IMQ2020-11 IE2020-51 MVE2020-43
pp.7-12
MVE, IMQ, IE, CQ
(Joint) [detail]
2021-03-01
11:35
Online Online Examination of voice input and treatment detection by video analysis for endoscopic findings creation support
Chihiro Takigami, Mai Fujie (Chiba Univ.), Yuichiro Yoshimura (Toyama Univ.), Toshiya Nakaguchi (Chiba Univ.) IMQ2020-12 IE2020-52 MVE2020-44
Currently, endoscopy findings are mainly recorded by manual entry after the examination, which is burdensome due to the ... [more] IMQ2020-12 IE2020-52 MVE2020-44
pp.13-16
MVE, IMQ, IE, CQ
(Joint) [detail]
2021-03-01
13:00
Online Online [Invited Talk] A study of a small drone of motion-simulated of pollinating bees
Takefumi Hiraguri (NIT) CQ2020-109
 [more] CQ2020-109
p.10
MVE, IMQ, IE, CQ
(Joint) [detail]
2021-03-01
13:50
Online Online Image Compression based on Deep Learning with Visual Spatial Frequency Characteristics
Naoki Tada (Chiba Univ.), Tatsuki Adaniya (ADAWARP JAPAN Inc.), Keita Hirai (Chiba Univ.) IMQ2020-13 IE2020-53 MVE2020-45
(To be available after the conference date) [more] IMQ2020-13 IE2020-53 MVE2020-45
pp.17-18
MVE, IMQ, IE, CQ
(Joint) [detail]
2021-03-01
14:15
Online Online Experimental Study on Spectral Characteristics of Displays and Color Perception considering ipRGC
Masaya Ohtsu, Keita Hirai (Chiba Univ.) IMQ2020-14 IE2020-54 MVE2020-46
 [more] IMQ2020-14 IE2020-54 MVE2020-46
pp.19-22
MVE, IMQ, IE, CQ
(Joint) [detail]
2021-03-01
14:40
Online Online A Study on Coding Quality Characteristics for 360-degree Videos
Taichi Kono, Takanori Hayashi (Hiroshima Institute of Technology) CQ2020-110
 [more] CQ2020-110
pp.11-15
MVE, IMQ, IE, CQ
(Joint) [detail]
2021-03-01
15:15
Online Online Interactive narrative theory in virtual reality -- Search for new story techniques for news games --
Xiaohan Feng (Toyo U) IMQ2020-15 IE2020-55 MVE2020-47
This study is to analyze a news game using virtual reality based on interactive narrative theory, solve misunderstanding... [more] IMQ2020-15 IE2020-55 MVE2020-47
pp.23-28
MVE, IMQ, IE, CQ
(Joint) [detail]
2021-03-01
15:40
Online Online Development of VR Amusement Applications using a Manipulation Method with Finger Plays and Hand Shadow
Amato Tsuji (Seibii), Keita Ushida (Kogakuin Univ.) IMQ2020-16 IE2020-56 MVE2020-48
The authors have developed a manipulation method for 3D models using finger plays and hand shadow. The user's motions of... [more] IMQ2020-16 IE2020-56 MVE2020-48
pp.29-33
MVE, IMQ, IE, CQ
(Joint) [detail]
2021-03-01
16:05
Online Online Taste Prediction System from Cooking Images Using Deep Learning
Akinobu Yoshioka, Qiu Chen (kogakuin Univ.) IMQ2020-17 IE2020-57 MVE2020-49
In recent years, a large amount of food images have been uploaded on social media, etc., which have been closed related ... [more] IMQ2020-17 IE2020-57 MVE2020-49
pp.34-39
MVE, IMQ, IE, CQ
(Joint) [detail]
2021-03-01
16:40
Online Online VVC Video Coding with Deep Learning Based Frame Interpolation
Joi Shimizu, Heming Sun, Jiro Katto (Waseda Univ.) IMQ2020-18 IE2020-58 MVE2020-50
Recently, many deep learning based models for frame interpolation have been proposed. In this paper, we propose a novel ... [more] IMQ2020-18 IE2020-58 MVE2020-50
pp.40-45
MVE, IMQ, IE, CQ
(Joint) [detail]
2021-03-01
17:05
Online Online IMQ2020-19 IE2020-59 MVE2020-51 (To be available after the conference date) [more] IMQ2020-19 IE2020-59 MVE2020-51
pp.46-47
MVE, IMQ, IE, CQ
(Joint) [detail]
2021-03-02
09:20
Online Online Creation of a gazing point database when appreciating a painting and comparison with a saliency map
Yusuke Nosaka (Tokai Univ.), Eriko Ishii (Kagoshima Prefectural College), Yuko Hoshino, Mitsuho Yamada (Tokai Univ.) CQ2020-111
It is said that the painter draw painting in order to lead the gaze of the viewer to the intended subject. We assumed t... [more] CQ2020-111
pp.16-21
MVE, IMQ, IE, CQ
(Joint) [detail]
2021-03-02
09:45
Online Online Influence of Basic Characteristics of Visual Information on Temporary Memory
Takashi Yamazoe, Taiga Mifune, Kenji Sugiyama (Seikei Univ.) IMQ2020-20 IE2020-60 MVE2020-52
Human can use visual information for judgement via visual memory which contained by brain functions. However, we cannot ... [more] IMQ2020-20 IE2020-60 MVE2020-52
pp.48-51
MVE, IMQ, IE, CQ
(Joint) [detail]
2021-03-02
10:45
Online Online Study of a Ski Gliding Learning System for Beginners in Virtual Reality Environment
Shunichi Miyakawa, Chanjin Seo, Takumi Ohashi, Yuta Goto, Karen Nakashin, Yu Ozawa, Jun Ohya, Kazuyuki Kanosue (Waseda Univ.), Hiroyuki Ogata (Seikei Univ.) IMQ2020-21 IE2020-61 MVE2020-53
(To be available after the conference date) [more] IMQ2020-21 IE2020-61 MVE2020-53
pp.52-57
MVE, IMQ, IE, CQ
(Joint) [detail]
2021-03-02
11:10
Online Online Basic study of assertive communication training system by VR space for stress management
Taiyo tanaka, mutuo sano (IOT), syou ooi (Rits Univ), masumi hiyama, yoshihiro matumoto, zin narumoto (KPUM) IMQ2020-22 IE2020-62 MVE2020-54
17.8% of system engineers are high-stress individuals. And 10.1% of people in other industries are highly stressed. Comp... [more] IMQ2020-22 IE2020-62 MVE2020-54
pp.58-63
MVE, IMQ, IE, CQ
(Joint) [detail]
2021-03-02
11:35
Online Online Research on VR life behavior training system that transforms weakness
Kazuto Saito, Mutsuo Sano (OIT), Takashi Nakamae, Jin Narumoto (KPUM), Sho Ooi (Rits Univ) IMQ2020-23 IE2020-63 MVE2020-55
Half of all children from an elementary school to a junior high school voluntarily help with housework according to inte... [more] IMQ2020-23 IE2020-63 MVE2020-55
pp.64-69
MVE, IMQ, IE, CQ
(Joint) [detail]
2021-03-02
12:00
Online Online Immersive VR programming environment with teaching functions by instructor for grasping program structure
Atsuki Onishi, Satoshi Nishiguchi, Yasuharu Mizutani, Wataru Hashimoto (OIT) IMQ2020-24 IE2020-64 MVE2020-56
A visual programming environment such as Scratch has been proposed, which allows programming by arranging functional blo... [more] IMQ2020-24 IE2020-64 MVE2020-56
pp.70-74
 Results 1 - 20 of 40  /  [Next]  
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