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All Technical Committee Conferences (Searched in: All Years)
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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
NS |
2023-10-06 14:15 |
Hokkaido |
Hokkaidou University + Online (Primary: On-site, Secondary: Online) |
A study on traffic reduction in crowd gaming using eye Information Shintaro Okade (Osaka Univ.), Takumasa Ishioka (Osaka Univ./Kyoto Tachibana Univ.), Takuya Fujihashi, Shunsuke Saruwatari, Takashi Watanabe (Osaka Univ.) NS2023-102 |
In cloud gaming, a remote cloud server handles the various game processing and video generation tasks that have been per... [more] |
NS2023-102 pp.151-156 |
IN, NS (Joint) |
2023-03-03 11:20 |
Okinawa |
Okinawa Convention Centre + Online (Primary: On-site, Secondary: Online) |
N/A Tsubasa Okamoto, Takumasa Isihioka (Osaka Univ.), Tatsuya Fukui, Toshihito Fujiwara, Satoshi Narikawa (NTT), Takuya Fujihashi, Shunsuke Saruwatari, Takashi Watanabe (Osaka Univ.) NS2022-228 |
(To be available after the conference date) [more] |
NS2022-228 pp.351-356 |
CQ |
2021-08-04 09:55 |
Online |
Online |
A Speculative Video Transmission Method for Low Latency of Cloud Gaming Systems Takumasa Ishioka (Osaka Univ.), Ryota Shiina, Tatsuya Fukui, Hiroya Ono, Toshihisa Fujiwara, Tomohiro Taniguchi (NTT), Takuya Fujihashi, Shunsuke Saruwatari, Takashi Watanabe (Osaka Univ.) CQ2021-26 |
As networks become more sophisticated, there is growing interest in cloud gaming, a service that allows users to play ga... [more] |
CQ2021-26 pp.26-31 |
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