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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 5 of 5  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
HCGSYMPO
(2nd)
2023-12-11
- 2023-12-13
Fukuoka Asia pacific Import Mart (Kitakyushu)
(Primary: On-site, Secondary: Online)
Transition and analysis by mutual learning within a group in incomplete information game in " Hol's der Geier"
Shintaro Abe, Kazuki Takahashi, Takashi Takekawa (Kogakuin Univ)
In perfect information games, AI learned through self-play and achieved high performance. In incomplete information game... [more]
AI 2022-02-28
16:20
Miyazaki Youth Hostel Sunflower MIYAZAKI
(Primary: On-site, Secondary: Online)
AI2021-25 (To be available after the conference date) [more] AI2021-25
pp.77-82
NLP, NC
(Joint)
2020-01-25
16:25
Okinawa Miyakojima Marine Terminal Reinforcement learning of communication strategy between players of the game of Contract Bridge
Yotaro Yamaguchi, Sotetsu Koyamada, Ken Nakae, Shin Ishii (Kyoto Univ.) NLP2019-111
Contract bridge (bridge) is a card game in which four players are divided into two teams and cooperate with a partner to... [more] NLP2019-111
pp.131-134
NC, MBE
(Joint)
2014-03-18
13:00
Tokyo Tamagawa University Layered Monte-Carlo planning method for incomplete information games and its application to Puyo-Puyo
Ryo Otsuki, Shin-ichi Maeda, Shin Ishii (Kyoto Univ.) NC2013-136
Recently, the effectiveness of the game-tree search algorithm based on UCT and its applicability to the game Go have bee... [more] NC2013-136
pp.275-280
HCGSYMPO
(2nd)
2013-12-18
- 2013-12-20
Ehime Matsuyama Multi-Purpose Community Cente The action strategy of the mah-jong using an interdependence probability model
Shogo Takahashi, Jun Rokui (Shima Univ)
An information game problem is divided into a perfect information game and an incomplete information game. It is classif... [more]
 Results 1 - 5 of 5  /   
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