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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
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Committee Date Time Place Paper Title / Authors Abstract Paper #
KBSE 2020-03-07
12:45
Okinawa Tenbusu-Naha
(Cancelled but technical report was issued)
Implementation of Programming Environment based on Cloud IDE with Eclipse Che and Docker
Yudai Sugino, Masaaki Niimura, Kozo Okano, Shinpei Ogata (Shinshu Univ.) KBSE2019-57
In recent years,``Edutainment'' has attracted attention.Edutainment approaches to obtain learning effects through game p... [more] KBSE2019-57
pp.67-72
ET 2014-05-24
13:55
Hyogo Hyogo College of Medicine How Evacuation Drill Log Data Collected Through Real World Edutainment Can be Applied to Evacuation Simulation
Hiroyuki Mitsuhara, Kazuhisa Iwaka, Yasunori Kozuki (Univ. of Tokushima) ET2014-3
In evacuation drill using Real World Edutainment (RWE), learners (participants) choose their own evacuation activities (... [more] ET2014-3
pp.11-15
ET 2013-09-28
10:35
Hiroshima Hiroshima University Real World Edutainment System using AR and HMD
Hiroyuki Mitsuhara, Satoshi Iwama, Takahide Sumikawa (Univ. of Tokushima), Kazumoto Tanaka (Kinki Univ.) ET2013-29
In this study, we developed a Real World Edutainment (RWE) system, which presents a digital learning material on a table... [more] ET2013-29
pp.7-12
ET 2011-03-04
11:50
Tokushima   Satisfaction of Children in Class Using the Edutainmentsystem
Kazuya Horikawa, Yoshiaki Rikitake (SNCT), Takayuki Sato (Univ of Kitakyushu) ET2010-98
We have developed our edutainment system “muphic” and practiced many classes in elementary school. In this paper, we wil... [more] ET2010-98
pp.39-43
ET 2010-03-05
16:05
Kochi Kouchi Univ. Functionally-extended Real World Edutainment and its Application to Education for Disaster Prevention
Yusuke Noda, Hiroyuki Mitsuhara, Mari Morimoto, Kazuhisa Iwaka, Hidehiro Umeoka, Yasunori Kozuki, Kazuhide Kanenishi, Yoneo Yano (Univ. of Tokushima) ET2009-121
Real World Edutainment (RWE) is an educational game on a handheld computer focusing on a game story (learning scenario) ... [more] ET2009-121
pp.101-106
ET 2007-12-15
16:15
Fukuoka Kyushu Univ. Interlude : VR Edutainment Materials for Elementary Dynamics Experiment -- GUI Model of 3D Operation with HI Input Device --
Takahito Tomida, Yuma Hanafusa, Shun Tokuyama, Hiroyuki Tominaga (Kagawa Univ.) ET2007-67
Teachers attempt to use VR simulation for physics education in high school to supply lessons with alternative opportunit... [more] ET2007-67
pp.69-74
ET 2007-01-26
16:15
Tokyo   Interlude : Edutainment Materials with VR Simulation for Dynamics Experiment -- Non-reality Visual Effects for Versatile Comprehension of Dynamics Phenomena --
Yuma Hanafusa, Hiroyuki Tominaga, Toshihiro Hayashi, Toshinori Yamasaki (Kagawa Univ.)
Teachers attempt to use science simulation materials in high school. The edutainment materials also attract attention fo... [more] ET2006-96
pp.75-80
ET 2006-05-13
16:00
Tokyo Kikai-Shinko-Kaikan Bldg Computer-based Learning Game Generator Based on Property Exchange Method
Takanobu Umetsu, Tsukasa Hirashima (Hiroshima Univ.)
Learning games are promising to realize highly motivated learning. Developing effective and high-motivating learning gam... [more] ET2006-11
pp.61-66
ET 2005-06-18
13:40
Aichi   A proposal of edutainment materials Interlude with VR simulation for dynamics experiment
Yuma Hanafusa, Hiroyuki Tominaga, Toshihiro Hayashi, Toshinori Yamasaki (Kagawa Univ.)
Teachers attempt to use multimedia teaching materials for science education in high school. We propose Interlude, which ... [more] ET2005-12
pp.7-12
ET 2005-03-05
13:30
Tokushima   Solid display system for space recognition ability improvement
Masayuki Takamura, Daisaku Hayashi, Akira Sugawara, Naoto Nakamura (C I T)
It is thought that there are two abilities in spatial cognitive ability.
From the above point of view, the system tha... [more]
ET2004-124
pp.129-134
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