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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 21 - 40 of 1307 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
CQ, MIKA
(Joint)
(2nd)
2023-08-30
15:00
Fukushima Tenjin-Misaki Sports Park [Poster Presentation] Evaluation of Communication Quality Maintenance Control Method Based on QoE Index in Multicast Video streaming
Kyohei Miyoshi, Takefumi Hiraguri (NIT)
Multicast (MC) is used for wireless video distribution because it can be transmitted to multiple users simultaneously an... [more]
LOIS, IPSJ-DC 2023-08-04
14:20
Kyoto Kyoto Tachibana University, Keisei-Kan, 1-G106
(Primary: On-site, Secondary: Online)
Analysis of noting behaviors by students in video lectures (Sixth report)
Eiji Watanabe (Konan Univ.), Takashi Ozeki (Fukuyama Univ.), Takeshi Kohama (Kindai Univ.) LOIS2023-5
In this report, we analyze learning behaviors of students for video lectures assuming on demand type lectures. Here, we ... [more] LOIS2023-5
pp.12-17
CQ 2023-07-12
12:45
Hokkaido
(Primary: On-site, Secondary: Online)
[Invited Talk] Ultra-low latency video-split display processing technology that realizes remote communication with a sense of unity and its demonstrations
Toshihito Fujiwara, Tatsuya Fukui, Satoshi Narikawa (NTT) CQ2023-8
In recent years, various activities in society have become remote, and there is a growing need for remote communication ... [more] CQ2023-8
pp.1-6
NC, IBISML, IPSJ-BIO, IPSJ-MPS [detail] 2023-07-01
10:45
Okinawa OIST Conference Center
(Primary: On-site, Secondary: Online)
A Study on generating First-Person Video in moving daily space using variational auto encoders
Xu Chenfei (Osaka Univ.), Okadome Yuya (TUS), Ishiguro Hiroshi (Osaka Univ.), Nakamura Yutaka (RIKEN) NC2023-24 IBISML2023-24
Current researches on robot navigation mainly emphasize on responsive behaviors, but it usually presents insufficient inte... [more] NC2023-24 IBISML2023-24
pp.153-158
MVE, IPSJ-HCI, IPSJ-EC, VRSJ, ITE-HI, HI-SIG-DeMO 2023-06-01
17:20
Tokyo
(Primary: On-site, Secondary: Online)
A Visual Guidance Method Using Head Redirection for Re-Experience of 360 degree video Viewing
Wei Xia, Yutaro Hirao, Monica Perusquia-Hernandez (NAIST), Naoya Isoyama (OWU), Hideaki Uchiyama, Kiyoshi Kiyokawa (NAIST) MVE2023-12
When watching 360-degree videos using Head-Mounted Displays (HMDs), the free viewing can lead to different visual experi... [more] MVE2023-12
pp.63-68
PRMU, IPSJ-CVIM 2023-05-18
14:00
Aichi
(Primary: On-site, Secondary: Online)
Creation of Teacher Optical Flow specialized for Video Frame Interpolation
Riku Miyata, Yuki Kondo, Norimichi Ukita (TTI) PRMU2023-3
Video frame interpolation is a technique for generating intermediate frames from two consecutive video frames. In this s... [more] PRMU2023-3
pp.12-15
WIT, IPSJ-AAC 2023-03-22
13:25
Online Online On promoting understanding of tunnel vision through short movie
Masayo Tsurumi, Madoka Yasome (NTUT) WIT2022-19
While social recognition is progressing that there are visually impaired people who have low vision in addition to total... [more] WIT2022-19
pp.7-12
SC 2023-03-17
15:40
Tokyo NII
(Primary: On-site, Secondary: Online)
Experimental Evaluation of Stress Relief Service for Elderly People at Home Using Personalized Videos
Hiro Horie, Sinan Chen, Masahide Nakamura (Kobe Univ.), Kiyoshi Yasuda (OIT) SC2022-48
Our research group is engaged in the research and development of a system to support the elderly at home. In a previous ... [more] SC2022-48
pp.55-60
ICM 2023-03-17
10:40
Okinawa Okinawa Prefectural Museum and Art Museum
(Primary: On-site, Secondary: Online)
[Invited Talk] Introduction of trial on network design for mission-critical video contribution services
Nobuaki Kadowaki, Yosuke Tanaka, Masao Nishie (NTT Com) ICM2022-54
Our infrastructure all over Japan has provided real-time video transmission services that delivers live video securely i... [more] ICM2022-54
pp.55-60
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-15
10:10
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
What Do Participants Care About During a Videoconference? -- A Survey on the use of Primary and Secondary Spaces in Videoconferencing --
Kenta Ohnaka (Meiji Univ.), Masayuki Ihara (RIKEN), Minoru Kobayashi (Meiji Univ.) IMQ2022-20 IE2022-97 MVE2022-50
Videoconferencing is increasing due to the spread of telework. Regarding the media experience of videoconferencing, it i... [more] IMQ2022-20 IE2022-97 MVE2022-50
pp.8-13
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-15
13:15
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
A Fundamental Study on Optimum Durations of Hit-Stop to Improve User Experience in Video Games
Shoyu Fukuda, Hiroto Inoue, Nobuji Tetsutani (Tokyo Denki Univ.) IMQ2022-34 IE2022-111 MVE2022-64
In three-dimensional computer graphics (3DCG) action video games, when your avatar hits an attack on an enemy, it is com... [more] IMQ2022-34 IE2022-111 MVE2022-64
pp.89-92
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-15
13:40
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
A Fundamental Study on Perception of Bistable Motion Illusion with Hit Stop
Tomoya Tanaka, Hiroto Inoue, Nobuji Tetsutani (Tokyo Denki Univ.) IMQ2022-35 IE2022-112 MVE2022-65
In attack scenes of computer graphics (CG) animations and video games, it is common to add an effect that slightly pause... [more] IMQ2022-35 IE2022-112 MVE2022-65
pp.93-96
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-15
14:05
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
A Usability Testing of Countermeasures for Occlusion in 3DCG Video Games
Suzuka Jikihara, Hiroto Inoue, Nobuji Tetsutani (Tokyo Denki Univ.) IMQ2022-36 IE2022-113 MVE2022-66
When we play action video games of third-person perspective, we often observe occlusion, where obstacles enter spaces be... [more] IMQ2022-36 IE2022-113 MVE2022-66
pp.97-102
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-15
15:05
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
Measuring the impact of 360-degree video on users' viewing experience
Hayaoki Matsumoto, Mizuki Takenawa (UTokyo), Satoshi Ikehata (NII), Kiyoharu Aizawa (UTokyo) IMQ2022-38 IE2022-115 MVE2022-68
Recently, the use of 360-degree contents has been increasing in various fields, such as tourism. The use of 360-degree v... [more] IMQ2022-38 IE2022-115 MVE2022-68
pp.109-114
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-16
10:10
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
[Invited Talk] Trends and Prospects of Free Viewpoint Video Technologies
Toshiaki Fujii (Nagoya Univ.) IMQ2022-50 CQ2022-91 IE2022-127 MVE2022-80
This presentation will review previous research on free viewpoint video technology and introduce recent technological tr... [more] IMQ2022-50 CQ2022-91 IE2022-127 MVE2022-80
p.149(IMQ), p.57(CQ), p.149(IE), p.149(MVE)
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-17
12:50
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
A Study on Offset Coding of Patch Data in Video-based Point Cloud Compression (V-PCC)
Emi Myoudou, Yoshitaka Kidani, Kei Kawamura (KDDI Research.) IMQ2022-78 IE2022-155 MVE2022-108
Video-Based Point Cloud Compression (V-PCC) was standardized by Moving Picture Experts Group (MPEG). In V-PCC, the 3D po... [more] IMQ2022-78 IE2022-155 MVE2022-108
pp.302-305
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-17
13:15
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
A study of the encoding runtime reduction for CU partition with intra prediction information in VVC
Yuta Saito, Yoshitaka Kidani, Haruhisa Kato, Kei Kawamura (KDDI Research, Inc.) IMQ2022-79 IE2022-156 MVE2022-109
Versatile Video Coding (VVC) introduced quad tree with nested multi-type tree (QTMT).
The QTMT allows to divide coding ... [more]
IMQ2022-79 IE2022-156 MVE2022-109
pp.306-308
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-17
13:40
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
A Consideration on Improving Frame Prediction Accuracy Using GAN and PredNet
Naoko Imai, Shunichi Sekiguchi, Wataru Kameyama (Waseda Univ) IMQ2022-80 IE2022-157 MVE2022-110
We have been studying to apply PredNet, which is proposed to prove the predictive coding theory of human brain, to motio... [more] IMQ2022-80 IE2022-157 MVE2022-110
pp.309-314
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-17
14:05
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
A Consideration on Improving Prediction Accuracy of PredNet by Combining Features of Pseudo-future Frame.
Kanato Sakama, Shunichi Sekiguchi, Wataru Kameyama (Waseda Univ.) IMQ2022-81 IE2022-158 MVE2022-111
We have been studying the applicability of PredNet, one of the DNN-based video frame prediction methods proposed to prov... [more] IMQ2022-81 IE2022-158 MVE2022-111
pp.315-320
ET 2023-03-14
14:35
Tokushima Tokushima University
(Primary: On-site, Secondary: Online)
Mountaineering Hazard Prediction Training using locally editting videos
Masaya Abe (Nihon Univ), Satoshi Shimad (Nihon Univ.) ET2022-72
(To be available after the conference date) [more] ET2022-72
pp.79-84
 Results 21 - 40 of 1307 [Previous]  /  [Next]  
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