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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 6 of 6  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
IA, CQ, MIKA
(Joint)
2022-09-15
14:55
Hokkaido Hokkaido Citizens Actives Center
(Primary: On-site, Secondary: Online)
[Invited Talk] Artificial Intelligence Approaches for Curling
Masahito Yamamoto (Hokkaido Univ.) CQ2022-32
Curling is a sport in which players compete for points by delivering stones on the ice, and is one of the official sport... [more] CQ2022-32
p.49
CNR 2017-06-16
10:00
Tokyo Panasonic Lab. Tokyo Determining Strategies behind Moves in the Game of Go
Vincent Richard, Masahiko Osawa, Michita Imai (Keio Univ.) CNR2017-1
 [more] CNR2017-1
pp.1-6
IN, NV
(Joint)
2014-07-17
16:55
Hokkaido Hokkaido Univ. [Invited Talk] Search Techinques and Distributed Computing in Computer Shogi
Shogo Takeuchi (Hokkaido Univ.) IN2014-39
Computer Shogi has recently attracted media attention due to the results of Man-Machine matches between five professiona... [more] IN2014-39
pp.55-60
NC, MBE
(Joint)
2014-03-18
13:00
Tokyo Tamagawa University Layered Monte-Carlo planning method for incomplete information games and its application to Puyo-Puyo
Ryo Otsuki, Shin-ichi Maeda, Shin Ishii (Kyoto Univ.) NC2013-136
Recently, the effectiveness of the game-tree search algorithm based on UCT and its applicability to the game Go have bee... [more] NC2013-136
pp.275-280
HCGSYMPO
(2nd)
2013-12-18
- 2013-12-20
Ehime Matsuyama Multi-Purpose Community Cente The action strategy of the mah-jong using an interdependence probability model
Shogo Takahashi, Jun Rokui (Shima Univ)
An information game problem is divided into a perfect information game and an incomplete information game. It is classif... [more]
COMP 2009-09-14
13:35
Tottori Tottori University of Environmental Studies Parameter acquisition of an evaluation function for games by reinforcement learning
Yasuhiro Tajima (Okayama Pref Univ.) COMP2009-28
On finite two-person zero-sum perfect-information games, we can find the best move by minmax search
on the game tree wi... [more]
COMP2009-28
pp.21-26
 Results 1 - 6 of 6  /   
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