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Committee Date Time Place Paper Title / Authors Abstract Paper #
MVE, IPSJ-CVIM 2021-01-21
Online Online Customer service training VR system with spoken voice traning
Toki Nishio, Soichiro Iida (Univ. of Tsukuba), Yuta Sano, Leow Chee Siang, Hiromitsu Nishizaki (Univ. of Yamanashi), Takehito Utsuro, Junichi Hoshino (Univ. of Tsukuba) MVE2020-32
A filler is a word that has no meaning in itself and is used to fill gaps in conversation. In customer service, this fil... [more] MVE2020-32
MVE, IPSJ-CVIM 2021-01-22
Online Online Marine life VR learning support system based on swimming simulation of fish
Masaki Akaike, Yuko Takishita, Wenjun Li, Junichi Hoshino (Tsukuba Univ.) MVE2020-35
In this paper, we created a marine life learning support system” Marine Quest” based on swimming simulation of fish. In ... [more] MVE2020-35
MVE, IPSJ-CVIM 2021-01-22
Online Online Interactive game interface to increase intimacy with characters
Saki Anzai, Soichiro Iida, Junichi Hoshino (Univ. of Tsukuba) MVE2020-38
 [more] MVE2020-38
NLC, IPSJ-ICS 2019-06-21
Hiroshima Hiroshima University of Economics (Tatemachi Campus) Fundamental Study on Dialog System for Customer Service Training
Soichiro Iida, Satoru Fujita, Donghao Wang, Kazuki Ogawara (Univ. of Tsukuba), Hiromitsu Nishizaki (Univ. of Yamanashi), Takehito Utsuro, Junichi Hoshino (Univ. of Tsukuba) NLC2019-2
In the service industry, customer service is important to obtain satisfaction and harnessing brand loyalty. In this pap... [more] NLC2019-2
WIT 2015-03-14
Ibaraki Kasuga Campus, Tsukuba University of Technology Game system of upper-limb-grasp motion skills training -- Compare elderly with younger people --
Yuki Hayashi, Nobumitsu Shikine (Tsukuba Univ), Takeshi Akiva (SIC), Junichi Hoshino (Tsukuba Univ) WIT2014-104
 [more] WIT2014-104
IBISML 2015-03-05
Kyoto Kyoto University Adaptation of Machine Learning Method for Music Structure Analysis
Yoshiyuki Kushibe, Toshiaki Takita (Univ. of Tsukuba), Masatoshi Hamanaka (Kyoto Univ.), Sakurako Yazawa, Junichi Hoshino (Univ. of Tsukuba) IBISML2014-89
This paper describes the music structure analysis method using machine learning. Music structure analysis is to automati... [more] IBISML2014-89
WIT 2014-03-07
Ibaraki Kasuga Campus, Tsukuba University of Technology Motion analysis using game controller for upper limb movement recognition
Yuki Hayashi, Daiki Satoi, Ryota Imazumi (Univ. of Tsukuba), Takeshi Akiba (SIC), Junichi Hoshino (Univ. of Tsukub) WIT2013-67
 [more] WIT2013-67
IA 2012-02-24
Tokyo Kikai-Shinko-Kaikan Bldg. Energy Management System for EV based on User Behavior Induction
Shigaku Iwabuchi, Soh Masuko, Junichi Hoshino (Univ. of Tsukuba) IA2011-73
Electric-vehicle (EV) charging stations located in a giant commercial complex with PV system is focused as a new model o... [more] IA2011-73
MVE, ITE-HI 2009-06-08
Tokyo Seihoku Gallery, Annex, Yayoi Auditorium, the Univ. of Tokyo An Exercise Game Reflecting Heart Rate
Takao Minaki, Soh Masuko, Tomohiro Nakatani, Junichi Hoshino (Tsukuba Univ.) MVE2009-3
Recently, decrease in physical strength and lifestyle diseases caused by lack of exercise becomes a problem. For those s... [more] MVE2009-3
IE, MVE 2008-07-14
Nagano Shinshu University Sports Support Entertainment System Using Trampoline
Tomoyuki Fujieda, Kazuto Shiratori, Hiroshi Mori, Junichi Hoshino (Tsukuba Univ.) IE2008-38 MVE2008-32
The aerobics on the mini trampoline is called the trampobics. It substantially decreases the damage to the joint compare... [more] IE2008-38 MVE2008-32
MVE 2004-10-28
Aichi Chukyo University Composite Action Generation of CG Actor for Dialogue System
Atsushi Nakano, Junichi Hoshino (Univ. of Tsukuba)
Generating conversational gestures are important for many applications such as CG animation and computer games. In the c... [more] MVE2004-33
IE, MVE, PRMU 2004-07-16
Ehime   Dynamic Generation of Virtual Space based on User's Actions
Yuya Nomata, Hiroshi Mori, Junichi Hoshino (Univ. of Tsukuba)
 [more] IE2004-25 PRMU2004-49 MVE2004-26
 Results 1 - 12 of 12  /   
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