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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 20  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
IN 2021-01-18
10:55
Online Online Stinging-Word Detection in Tweets for Reducing Defamation Damage
Keigo Itoh, Komei Arasawa, Shun Hattori (Muroran Inst. of Tech.) IN2020-42
Posting slanderous defamation on the Internet has been regarded as a social problem, and now it seems that the social aw... [more] IN2020-42
pp.7-12
IN 2021-01-19
10:30
Online Online Jerkiness Detection in Spoken Lines of Interactive Characters Using Text-based Speaker Recognition
Kota Mori, Komei Arasawa, Shun Hattori (Muroran Inst. of Tech.) IN2020-50
In recent years, social-network games have become more and more popular
among young people due to the spread of smartph... [more]
IN2020-50
pp.38-42
IN 2021-01-19
10:55
Online Online A Study on Humanization Elements for Enabling Game AI to Behave Human-like in Othello
Yuta Yoshida, Komei Arasawa, Shun Hattori (Muroran Inst. of Tech.) IN2020-51
Currently, there are researches on the "strength" of game AIs in various games. In previous researches, a game AI's beha... [more] IN2020-51
pp.43-48
IN 2021-01-19
11:20
Online Online A Study on AI's Degree of General Purpose Towards Realizing AGI by Adaptive Selection of Narrow AIs
Masumi Kurono, Komei Arasawa, Shun Hattori (Muroran Inst. of Tech.) IN2020-52
As the performance of computers has improved, many researches on Artificial Intelligence (AI) have been conducted as an ... [more] IN2020-52
pp.49-54
IN 2021-01-19
11:45
Online Online Image Evaluation Using Multiple CNNs for Filtering GAN-output Images
Kizuku Aiba, Komei Arasawa, Shun Hattori (Muroran Inst. of Tech.) IN2020-53
In recent years, AI technologies have been utilized and researched in various situations. The famous examples have Softb... [more] IN2020-53
pp.55-60
DE 2020-06-27
10:25
Online Online Bookmarking Forecast for Others' SNS Posts by Machine Learning of Activity Logs
Komei Arasawa, Shun Hattori, Yasuo Kudo (Muroran Inst. of Tech.) DE2020-5
An advertising strategy called as "Viral Marketing" has public attention.It promotes an item and its company by using po... [more] DE2020-5
pp.25-30
IN 2020-01-23
13:50
Aichi WINC AICHI Manga Feature Tag Extraction from Reviews on the Web for e-Book Search
Kazuya Murao, Komei Arasawa, Shun Hattori (Muroran Inst. of Tech.) IN2019-65
In recent years, the digitization of books has progressed, and the number of Web sites for selling e-book comics has inc... [more] IN2019-65
pp.1-6
IN 2020-01-23
14:15
Aichi WINC AICHI Property Extraction and Personality Vectorization of Twitter Users for Clarifying the Existence of Property's Effects on Personality
Haruki Ishikawa, Komei Arasawa, Shun Hattori (Muroran Inst. of Tech.) IN2019-66
We, humans, have various properties such as gender, race, and religion. Such a property could have an influence on us wh... [more] IN2019-66
pp.7-12
IN 2020-01-23
14:40
Aichi WINC AICHI e-Travel: Automatical Travel Support Site Generation based on Review Analysis per Travel Style
Naoki Kawamura, Komei Arasawa, Shun Hattori (Muroran Inst. of Tech.) IN2019-67
For traveling and sightseeing, many people often use travel review sites and travel information magazines. Some travel r... [more] IN2019-67
pp.13-18
IN 2019-01-22
10:00
Aichi WINC AICHI Sightseeing Spot Recommendation Based on Photographer's Preference Extracted from Sightseeing Photographs
Hiroki Nakano, Komei Arasawa, Ryohei Watanabe, Shun Hattori (Muroran Inst. of Tech.) IN2018-80
Along with the spread of mobile terminal devices, the number of users who take pictures during traveling and post them t... [more] IN2018-80
pp.45-50
IN 2019-01-22
10:25
Aichi WINC AICHI Searching the Web for Trivia Inducing Users' Interests by Starting with SNS Trends
Junya Matsuda, Komei Arasawa, Ryohei Watanabe, Shun Hattori (Muroran Inst. of Tech.) IN2018-81
Trivia are one kind of knowledge about trashy things and trivial things etc., and almost always we do not care whether o... [more] IN2018-81
pp.51-56
IN 2019-01-22
10:50
Aichi WINC AICHI Cooking Procedure Tag Extraction and Refinement for Video-attached Recipe Synthesizer from Cooking Videos
Tatsuya Ohno, Komei Arasawa, Ryohei Watanabe, Shun Hattori (Muroran Inst. of Tech.) IN2018-82
In recent years, when we plan a meal or when a beginner cooks, we often search for recipes using the Internet and/or app... [more] IN2018-82
pp.57-62
IN 2019-01-22
11:15
Aichi WINC AICHI Logical Failure Detection in Question-and-Answer Sessions Towards A Practical Mock Interview System
Kohei Shimizu, Komei Arasawa, Ryohei Watanabe, Shun Hattori (Muroran Inst. of Tech.) IN2018-83
In job hunting, oral interviews are important examinations for job hunters to appeal to their targeted companies and for... [more] IN2018-83
pp.63-68
IN 2018-01-23
14:25
Aichi WINC AICHI Community Extraction Using Online Battle Data for Game AIs Capable to Infer Imperfect Information
Ryohei Watanabe, Komei Arasawa, Shun Hattori (Muroran Inst. of Tech.) IN2017-87
In these days, playing video games competitively, called “e-sports,” is getting in fashion. But most of video games are ... [more] IN2017-87
pp.91-96
IN 2018-01-23
14:50
Aichi WINC AICHI BPM Estimation of Anime Incidental Music by Multiple Regression Analysis of Spoken Lines
Yuta Ito, Komei Arasawa, Shun Hattori (Muroran Inst. of Tech.) IN2017-88
Incidental music is background music of TV drama, anime, films, Plays, and so forth, and it is an important element to d... [more] IN2017-88
pp.97-102
AI 2017-11-24
15:30
Fukuoka   A Study on Context-aware Future Feeling Forecasts for Online Sales of Apparel Goods
Komei Arasawa, Shun Hattori (Muroran Inst. of Tech.) AI2017-15
In online sales, there is a serious problem that a user cannot touch and wear an apparel goods actually. Due to this pro... [more] AI2017-15
pp.49-54
IN 2017-01-20
09:55
Aichi   Geospatial Reference Extraction from the Web for Rogue-like Game Ganeration Coupled to the Real World
Chikara Nakayama, Motoki Eida, Komei Arasawa, Shun Hattori (Muroran Inst. of Tech.) IN2016-93
A location-based game utilizes geographical location information of a mobile user's device for the game, and its applica... [more] IN2016-93
pp.49-54
IN 2017-01-20
10:20
Aichi   Spatio-Temporal Emotion Estimation for Automatic Map Generation of Emotion Distributions
Satoru Watanabe, Komei Arasawa, Motoki Eida, Syun Hattori (Muroran Inst. of Tech.) IN2016-94
A certain place gives an effect on its visitor's emotion. For instance, a person who is tired of work climbs Mt. Fuji an... [more] IN2016-94
pp.55-60
IN, MoNA, CNR
(Joint)
2016-11-18
13:10
Kagoshima Kirishima-kanko Hotel Error-Corrected Update Time of Web Flash Report for Automatic Baseball Video Tagging
Komei Arasawa, Shun Hattori (Muroran Inst. of Tech.) IN2016-65
To enable us to select the only scenes that we want to watch in a baseball video, we require an Automatic Baseball Video... [more] IN2016-65
pp.31-36
IN 2016-01-21
14:00
Aichi Nagoya Kigyou Fukushi Kaikan Automatic Baseball Video Tagging Using Ball-by-Ball Textual Report and Voice Recognition
Komei Arasawa, Shun Hattori (Muroran Inst. of Tech.) IN2015-95
To enable us to select the only scenes that we want to watch in a baseball video and personalize its highlights sub-vide... [more] IN2015-95
pp.1-6
 Results 1 - 20 of 20  /   
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