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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 8 of 8  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-15
12:50
Okinawa Okinawaken Seinenkaikan (Naha-shi) (Okinawa, Online)
(Primary: On-site, Secondary: Online)
A Fundamental Study on Affective Efficacy of Face Masks with Chromatic Color
Misaki Kishi, Hiroto Inoue, Mizuki Nakajima, Nobuji Tetsutani (Tokyo Denki Univ.) IMQ2022-33 IE2022-110 MVE2022-63
In Japan, under the influence of the pandemic of coronavirus disease 2019 (COVID-19), various face masks with chromatic ... [more] IMQ2022-33 IE2022-110 MVE2022-63
pp.85-88
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-15
13:15
Okinawa Okinawaken Seinenkaikan (Naha-shi) (Okinawa, Online)
(Primary: On-site, Secondary: Online)
A Fundamental Study on Optimum Durations of Hit-Stop to Improve User Experience in Video Games
Shoyu Fukuda, Hiroto Inoue, Nobuji Tetsutani (Tokyo Denki Univ.) IMQ2022-34 IE2022-111 MVE2022-64
In three-dimensional computer graphics (3DCG) action video games, when your avatar hits an attack on an enemy, it is com... [more] IMQ2022-34 IE2022-111 MVE2022-64
pp.89-92
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-15
13:40
Okinawa Okinawaken Seinenkaikan (Naha-shi) (Okinawa, Online)
(Primary: On-site, Secondary: Online)
A Fundamental Study on Perception of Bistable Motion Illusion with Hit Stop
Tomoya Tanaka, Hiroto Inoue, Nobuji Tetsutani (Tokyo Denki Univ.) IMQ2022-35 IE2022-112 MVE2022-65
In attack scenes of computer graphics (CG) animations and video games, it is common to add an effect that slightly pause... [more] IMQ2022-35 IE2022-112 MVE2022-65
pp.93-96
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-15
14:05
Okinawa Okinawaken Seinenkaikan (Naha-shi) (Okinawa, Online)
(Primary: On-site, Secondary: Online)
A Usability Testing of Countermeasures for Occlusion in 3DCG Video Games
Suzuka Jikihara, Hiroto Inoue, Nobuji Tetsutani (Tokyo Denki Univ.) IMQ2022-36 IE2022-113 MVE2022-66
When we play action video games of third-person perspective, we often observe occlusion, where obstacles enter spaces be... [more] IMQ2022-36 IE2022-113 MVE2022-66
pp.97-102
IMQ 2022-10-21
14:15
Aichi E and S Building, Higashiyama Campus, Nagoya Univ. (Aichi) Study on Impression Change Caused by Edge-Blur Visual Phenomenon
Yuri Iwami, Nobuji Tetsutani (Tokyo Denki Univ.) IMQ2022-13
We discovered a visual phenomenon in which the contrast decreases when the edge blurring occurs. The visual phenomenon t... [more] IMQ2022-13
pp.13-16
HIP 2019-10-30
14:35
Kyoto Kyoto Terrsa (Kyoto) Perceived Phenomenon of Beta Movement and Flicker in Peripheral Vision Field
Kohei Kajiwara, Nobuji Tetsutani, Hiroto Inoue (TDU) HIP2019-50
 [more] HIP2019-50
pp.17-20
IE, ITE-ME, ITE-AIT [detail] 2017-10-05
17:05
Nagasaki (Nagasaki) Research on Visual Effect for Blur of Edge
Yukiya Horie, Takahiro Miyamoto, Hiroto Inoue, Nobuji Tetsutani (Tokyo Denki Univ.) IE2017-56
 [more] IE2017-56
pp.55-58
PRMU, IE, MI, SIP 2016-05-19
15:10
Aichi (Aichi) Feature analysis of psychological and biological reaction in office working -- Study on the difference of the reaction in accordance with the contents of work --
Tatsuo Nakagawa (AIIT), Hiroto Inoue, Syunta Ohara, Nobuji Tetsutani (TDU), Shigeomi Koshimizu (AIIT) SIP2016-8 IE2016-8 PRMU2016-8 MI2016-8
We sought to clarify how creative and non-creative work influence heart rate and correlation between heart rate and feel... [more] SIP2016-8 IE2016-8 PRMU2016-8 MI2016-8
pp.37-41
 Results 1 - 8 of 8  /   
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