Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
IMQ, IE, MVE, CQ (Joint) [detail] |
2023-03-15 12:50 |
Okinawa |
Okinawaken Seinenkaikan (Naha-shi) (Okinawa, Online) (Primary: On-site, Secondary: Online) |
A Fundamental Study on Affective Efficacy of Face Masks with Chromatic Color Misaki Kishi, Hiroto Inoue, Mizuki Nakajima, Nobuji Tetsutani (Tokyo Denki Univ.) IMQ2022-33 IE2022-110 MVE2022-63 |
In Japan, under the influence of the pandemic of coronavirus disease 2019 (COVID-19), various face masks with chromatic ... [more] |
IMQ2022-33 IE2022-110 MVE2022-63 pp.85-88 |
IMQ, IE, MVE, CQ (Joint) [detail] |
2023-03-15 13:15 |
Okinawa |
Okinawaken Seinenkaikan (Naha-shi) (Okinawa, Online) (Primary: On-site, Secondary: Online) |
A Fundamental Study on Optimum Durations of Hit-Stop to Improve User Experience in Video Games Shoyu Fukuda, Hiroto Inoue, Nobuji Tetsutani (Tokyo Denki Univ.) IMQ2022-34 IE2022-111 MVE2022-64 |
In three-dimensional computer graphics (3DCG) action video games, when your avatar hits an attack on an enemy, it is com... [more] |
IMQ2022-34 IE2022-111 MVE2022-64 pp.89-92 |
IMQ, IE, MVE, CQ (Joint) [detail] |
2023-03-15 13:40 |
Okinawa |
Okinawaken Seinenkaikan (Naha-shi) (Okinawa, Online) (Primary: On-site, Secondary: Online) |
A Fundamental Study on Perception of Bistable Motion Illusion with Hit Stop Tomoya Tanaka, Hiroto Inoue, Nobuji Tetsutani (Tokyo Denki Univ.) IMQ2022-35 IE2022-112 MVE2022-65 |
In attack scenes of computer graphics (CG) animations and video games, it is common to add an effect that slightly pause... [more] |
IMQ2022-35 IE2022-112 MVE2022-65 pp.93-96 |
IMQ, IE, MVE, CQ (Joint) [detail] |
2023-03-15 14:05 |
Okinawa |
Okinawaken Seinenkaikan (Naha-shi) (Okinawa, Online) (Primary: On-site, Secondary: Online) |
A Usability Testing of Countermeasures for Occlusion in 3DCG Video Games Suzuka Jikihara, Hiroto Inoue, Nobuji Tetsutani (Tokyo Denki Univ.) IMQ2022-36 IE2022-113 MVE2022-66 |
When we play action video games of third-person perspective, we often observe occlusion, where obstacles enter spaces be... [more] |
IMQ2022-36 IE2022-113 MVE2022-66 pp.97-102 |
IMQ |
2022-10-21 14:15 |
Aichi |
E and S Building, Higashiyama Campus, Nagoya Univ. (Aichi) |
Study on Impression Change Caused by Edge-Blur Visual Phenomenon Yuri Iwami, Nobuji Tetsutani (Tokyo Denki Univ.) IMQ2022-13 |
We discovered a visual phenomenon in which the contrast decreases when the edge blurring occurs. The visual phenomenon t... [more] |
IMQ2022-13 pp.13-16 |
HIP |
2019-10-30 14:35 |
Kyoto |
Kyoto Terrsa (Kyoto) |
Perceived Phenomenon of Beta Movement and Flicker in Peripheral Vision Field Kohei Kajiwara, Nobuji Tetsutani, Hiroto Inoue (TDU) HIP2019-50 |
[more] |
HIP2019-50 pp.17-20 |
IE, ITE-ME, ITE-AIT [detail] |
2017-10-05 17:05 |
Nagasaki |
(Nagasaki) |
Research on Visual Effect for Blur of Edge Yukiya Horie, Takahiro Miyamoto, Hiroto Inoue, Nobuji Tetsutani (Tokyo Denki Univ.) IE2017-56 |
[more] |
IE2017-56 pp.55-58 |
PRMU, IE, MI, SIP |
2016-05-19 15:10 |
Aichi |
(Aichi) |
Feature analysis of psychological and biological reaction in office working
-- Study on the difference of the reaction in accordance with the contents of work -- Tatsuo Nakagawa (AIIT), Hiroto Inoue, Syunta Ohara, Nobuji Tetsutani (TDU), Shigeomi Koshimizu (AIIT) SIP2016-8 IE2016-8 PRMU2016-8 MI2016-8 |
We sought to clarify how creative and non-creative work influence heart rate and correlation between heart rate and feel... [more] |
SIP2016-8 IE2016-8 PRMU2016-8 MI2016-8 pp.37-41 |