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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 256  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
IE, MVE, CQ, IMQ
(Joint) [detail]
2024-03-14
16:20
Okinawa Okinawa Sangyo Shien Center
(Primary: On-site, Secondary: Online)
Impression of Character's Responding Behavior Corresponding to User's Speech Proactiveness
Naoki Matsumura, Tomoko Yonezawa (Kansai Univ.) IMQ2023-51 IE2023-106 MVE2023-80
This study aimed to improve speech proactivity in foreign-language face-to-face dialogue. We have examined a system to e... [more] IMQ2023-51 IE2023-106 MVE2023-80
pp.208-213
IA, SITE, IPSJ-IOT [detail] 2024-03-13
11:10
Okinawa Miyakojima City Future Creation Center
(Primary: On-site, Secondary: Online)
Analysis of Business Model of Co-Creative Platform for Realizing Digital-Twin City Using Evolutionary Game
Kaito Kondo, Noriaki Kamiyama (Ritsumeikan Univ.) SITE2023-90 IA2023-96
Digital twins that predict various phenomena in the real world by collecting a wide variety of data from the real world ... [more] SITE2023-90 IA2023-96
pp.136-141
SS 2024-03-09
11:25
Okinawa
(Primary: On-site, Secondary: Online)
Developing Conversational Agents Using GPT-4 for Application in Information Security Education
Atsuya Tsuda, Kazutaka Matsuzaki (Chuo Univ.) SS2023-80
In this paper, we report on the development of an interactive agent using a large language model, aimed at being introdu... [more] SS2023-80
pp.186-189
HCS 2024-03-03
16:10
Shizuoka Tokoha University(Shizuoka-Kusanagi Campus) Dynamic leader-follower formation in competitive interaction
Shuntaro Okazaki, Yuto Kurihara, Rieko Osu (Waseda Univ.) HCS2023-112
This study addresses the question of what defines the leader-follower formation in social interactions, especially compe... [more] HCS2023-112
pp.137-142
NS, IN
(Joint)
2024-03-01
10:10
Okinawa Okinawa Convention Center On Game Theoretic Mining Task Offloading in Decentralized Applications
Kota Yamada, Takanori Hara, Shoji Kasahara (NAIST) NS2023-198
With the increasing demand for blockchain-based Decentralized Applications (DApps), mining increas- ingly grows in impor... [more] NS2023-198
pp.154-159
SS, MSS 2024-01-18
10:00
Ishikawa
(Primary: On-site, Secondary: Online)
Rational synthesis based on multiplayer games with registers
Yuto Sakao, Hiroyuki Seki (Nagoya Univ.) MSS2023-61 SS2023-40
The realizability problem is to decide whether there is a system that meets a given specification. The synthesis problem... [more] MSS2023-61 SS2023-40
pp.52-57
HCGSYMPO
(2nd)
2023-12-11
- 2023-12-13
Fukuoka Asia pacific Import Mart (Kitakyushu)
(Primary: On-site, Secondary: Online)
Transition and analysis by mutual learning within a group in incomplete information game in " Hol's der Geier"
Shintaro Abe, Kazuki Takahashi, Takashi Takekawa (Kogakuin Univ)
In perfect information games, AI learned through self-play and achieved high performance. In incomplete information game... [more]
HCGSYMPO
(2nd)
2023-12-11
- 2023-12-13
Fukuoka Asia pacific Import Mart (Kitakyushu)
(Primary: On-site, Secondary: Online)
[Tutorial Lecture] Connecting Play and Learning: Design Principles and cases in Game-Based Learning
Toru Fujimoto (UTokyo)
The integration of game elements into learning has gained momentum with the rise of concepts like serious games and gami... [more]
MSS, CAS, IPSJ-AL [detail] 2023-11-17
14:45
Okinawa   Construction of criminal models using kernel density estimation
Kenta Sakakura, Eiji Konaka (Meijo Univ.) CAS2023-80 MSS2023-50
Since the 2000s, security systems using autonomous mobile vehicles have begun to be put into practical use, and automati... [more] CAS2023-80 MSS2023-50
pp.107-112
CCS 2023-11-12
10:00
Toyama Toyama Prefectural University Point Cloud Data Trading Model Considering Compensation Distribution to Minimize Maximum Dissatisfaction Based on Collected Area
Jin Watanabe, Sumiko Miyata (SIT), Kenji Kanai (WU) CCS2023-33
The digital twin is said to be a key technology for the next generation of smart cities.
The Digital Twin is expected t... [more]
CCS2023-33
pp.47-52
HCS, CNR 2023-11-06
10:00
Tokyo Kogakuin University
(Primary: On-site, Secondary: Online)
Relationships between Paying in Video Games and Collective Playing, Age, and Gender
Sayoko Yamashita, Kairi Sugimoto, Katsumi Watanabe (Waseda Univ.) CNR2023-19 HCS2023-81
Although studies of video game experience and addiction have been conducted, only a few comprehensive studies has focuse... [more] CNR2023-19 HCS2023-81
pp.68-72
RISING
(3rd)
2023-10-31
09:45
Hokkaido Kaderu 2・7 (Sapporo) [Poster Presentation] Distributed ABS Deployment Method Considering LoS/NLoS Conditions
Makitaro Furuta (Osaka Univ.), Tatsuaki Kimura (Doshisha Univ.), Tetsuya Takine (Osaka Univ.)
Unmanned aerial vehicles (UAVs) equipped with cellular base stations, namely, aerial base stations (ABS), have attracted... [more]
NS 2023-10-04
14:15
Hokkaido Hokkaidou University + Online
(Primary: On-site, Secondary: Online)
Distributed ABS Deployment Method Considering LoS/NLoS Conditions
Makitaro Furuta (Osaka Univ.), Tatsuaki Kimura (Doshisha Univ.), Tetsuya Takine (Osaka Univ.) NS2023-74
Unmanned aerial vehicles (UAVs) equipped with cellular base stations, namely airborne base stations (ABS), have attracte... [more] NS2023-74
p.28
ET, IPSJ-CLE 2023-06-17
16:05
Tokyo Tokyo Metropolitan University
(Primary: On-site, Secondary: Online)
Construction Support System of Behavioral Model of Opponent in Strategy Board Game
Ryoma Kayano, Tomoko Kojiri (Kansai Univ.) ET2023-6
In a strategy board game such as Othello, it is important to determine one’s own actions by estimating the actions of th... [more] ET2023-6
pp.11-17
WIT 2023-06-17
14:55
Okinawa Okinawa Industry Support Center
(Primary: On-site, Secondary: Online)
Practical online games for children with severe disabilities
Fumihito Ito (Shimane Univ.), Daiki Okui (Wingarc 1st) WIT2023-16
Online games are a tool for children to activate communication and enhance their leisure activities. On the other hand, ... [more] WIT2023-16
pp.74-75
ET 2023-05-13
13:10
Online Online Tendency Analysis in Scratch Programming Visiting Lecture at a Junior High School
Ryota Kozakai, Wenxuan Zhang, Toshiki Kobayashi, Yuji Watanabe (NCU) ET2023-1
In this study, we analyze the results of a questionnaire conducted on November 9, 2022 at a junior high school in Nagoya... [more] ET2023-1
pp.1-7
CCS 2023-03-26
09:40
Hokkaido RUSUTSU RESORT Load Balancing Approach for M/M/1 Cloudlet Model using Non-Cooperative Game Theory
Yuki Yokota, Sumiko Miyata (SIT) CCS2022-65
Cloudlet is a computer group which exists within the same Local Area Network, and can be accessed by 1 hop by all the us... [more] CCS2022-65
pp.13-18
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-15
14:05
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
Research on VR sickness reduction by skin surface cooling
Taiki Kawamura, Nobuchika Sakata (Ryukoku Univ.) IMQ2022-32 IE2022-109 MVE2022-62
Symptoms called VR sickness may occur when using VR. the occurrence of VR sickness varies from person to person, and the... [more] IMQ2022-32 IE2022-109 MVE2022-62
pp.79-84
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-15
14:05
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
A Usability Testing of Countermeasures for Occlusion in 3DCG Video Games
Suzuka Jikihara, Hiroto Inoue, Nobuji Tetsutani (Tokyo Denki Univ.) IMQ2022-36 IE2022-113 MVE2022-66
When we play action video games of third-person perspective, we often observe occlusion, where obstacles enter spaces be... [more] IMQ2022-36 IE2022-113 MVE2022-66
pp.97-102
ET 2023-03-14
15:40
Tokushima Tokushima University
(Primary: On-site, Secondary: Online)
Development of a Gaming Instructional Material Based on the New Backward Design Method to Improve Exploration Activities in Science
Tomoaki Asano, Toshiki Matsuda (Tokyo Tech) ET2022-74
The purpose of Period for Integrated Studies (PIS) at high school level has not yet been achieved. In order to improve t... [more] ET2022-74
pp.93-100
 Results 1 - 20 of 256  /  [Next]  
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