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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 219  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
NS 2022-10-07
09:30
Hokkaido Hokkaidou University + Online
(Primary: On-site, Secondary: Online)
A Selfish Service Chaining Scheme for Minimizing Service Path Delay in NFV Networks
Ryohei Kokura, Masahiro Sasabe, Shoji Kasahara (NAIST) NS2022-95
(To be available after the conference date) [more] NS2022-95
pp.88-93
AI 2022-09-16
13:30
Shizuoka
(Primary: On-site, Secondary: Online)
Temporal Modeling of Players for Multi-agent Coordination in Non-Cooperative Game
Junjie Zhong, Toshiharu Sugawara (Waseda Univ.) AI2022-26
Multi-agent interaction structures that contain mixed cooperative-competitive relationships appear in many realistic sit... [more] AI2022-26
pp.48-53
IA, CQ, MIKA
(Joint)
2022-09-15
14:55
Hokkaido Hokkaido Citizens Actives Center
(Primary: On-site, Secondary: Online)
[Invited Talk] Artificial Intelligence Approaches for Curling
Masahito Yamamoto (Hokkaido Univ.) CQ2022-32
Curling is a sport in which players compete for points by delivering stones on the ice, and is one of the official sport... [more] CQ2022-32
p.49
CCS, NLP 2022-06-10
14:50
Osaka
(Primary: On-site, Secondary: Online)
Optimal preference satisfaction for conflict-free joint decisions
Hiroaki Shinkawa, Nicolas Chauvet (Univ. Tokyo), Guillaume Bachelier (Univ. Grenoble Alpes), Andre Roehm, Ryoichi Horisaki, Makoto Naruse (Univ. Tokyo) NLP2022-20 CCS2022-20
We all have preferences when multiple choices are available. If we insist on satisfying our preferences only, we may suf... [more] NLP2022-20 CCS2022-20
pp.100-105
MSS, NLP 2022-03-29
13:25
Online Online Evolutionary game-based modeling of decision-making of miners in blockchain
Kosuke Toda, Naomi Kuze, Toshimitsu Ushio (Osaka Univ.) MSS2021-75 NLP2021-146
An electric bill for mining in blockchain depends on situations of electric power systems in territories while a reward ... [more] MSS2021-75 NLP2021-146
pp.105-110
ET 2022-03-04
14:30
Online Online Development and Evaluation of an Intropunitive Thinking Support System Through Reflection Activity in Werewolf Game
Shota Ishii, Kento Koike, Takahito Tomoto (Tokyo Polytechnic Univ.) ET2021-73
For learning by myself in social situations, intropunitive thinking which seeks cause from oneself, is more effective th... [more] ET2021-73
pp.123-128
AI 2022-02-28
10:40
Miyazaki Youth Hostel Sunflower MIYAZAKI
(Primary: On-site, Secondary: Online)
Observation Dialogue game and Impact on Strategy by Matrix-type Knowledge -- Question Selection of “INSIDER” Agents --
Ryunosuke Narikiyo, Youichiro Miyake (Rikkyo Univ.) AI2021-14
In this paper, we deal with Artificial Intelligence in agents as players in “INSIDER”, which is Imperfect Information Di... [more] AI2021-14
pp.13-18
IN, IA
(Joint)
2021-12-17
10:15
Hiroshima Higashi-Senda campus, Hiroshima Univ.
(Primary: On-site, Secondary: Online)
Improvement of delay reduction technology for fighting games using P2P communication
Satoshi Shochiku, Hiroshi Inai, Tsuyoshi Arai, Hideaki Wakabayashi (Okayama Pref. Univ.) IN2021-21
In recent years, fighting games have been played all over the world, and through the use of the Internet, it is possible... [more] IN2021-21
pp.17-21
HCGSYMPO
(2nd)
2021-12-15
- 2021-12-17
Online Online Psychophysiological study on the effect of game events generated in response to player's unconscious laughter
Mikito Fukuda, Yoshiko Arimoto (CIT)
Our goal is to build a novel interaction system that enhances the player’s experience in the virtual game environment by... [more]
CCS 2021-11-19
10:45
Osaka Osaka Univ.
(Primary: On-site, Secondary: Online)
User Departure and QoE Assessment in DASH Rate Determination Method Considering User Preference
Takumi Yanagisawa, Sumiko Miyata (SIT) CCS2021-27
In Dynamic Adaptive Streaming over HTTP (DASH), which is the most widespread video delivery service system using the Int... [more] CCS2021-27
pp.55-60
NLC 2021-09-16
11:15
Online Online Sports games article generation of Judo and Kendo tournaments
Kazutaka Shimada, Tsukasa Shiota, Yoichi Kondo (Kyutech), Takehiro Murashige, Tatsuya Yazawa (Nishinippon Shimbun) NLC2021-10
In this paper, we report a sports game article generation system for a Judo and Kendo tournament.
The system is based o... [more]
NLC2021-10
pp.20-24
COMP, IPSJ-AL 2021-08-25
16:30
Online Online Rational sumcheck protocols for classically delegating quantum computing to a quantum server
Yuki Takeuchi (NTT), Tomoyuki Morimae (Kyoto Univ.), Seiichiro Tani (NTT) COMP2021-11
Recently, a new model of delegated quantum computing has been proposed, namely, rational delegated quantum computing.
... [more]
COMP2021-11
pp.10-13
WIT 2021-08-20
14:20
Online Online Basic Study on Novel-Game Type On-Demand Learning Contents for Deaf and Hard of Hearing Students
Tatsuya Arai (NTUT), Takeaki Shionome (Teikyo Univ.), Daisuke Wakatsuki (NTUT) WIT2021-15
In this study, we developed a learning contents that allows students to learn based on subtitles by presenting speech-r... [more] WIT2021-15
pp.11-16
KBSE, SWIM 2021-05-21
11:30
Online Online Design of a Machine Learner for Adapting Competitive Game Strategies to Players' Proficiency
Daisuke Takeuchi, Masami Noro, Atsushi Sawada (Nanzan Univ.) KBSE2021-2 SWIM2021-2
In recent, player modeling has become an important issue in the area of game AI design and many researchers and practiti... [more] KBSE2021-2 SWIM2021-2
pp.7-12
IN, NS
(Joint)
2021-03-05
14:00
Online Online Multiple user cooperative mobility with an interaction position game in ad hoc networks for improving throughput
Jiquan Xie, Tutomu Murase (Nagoya Univ.) IN2020-89
Mobile ad hoc networks (MANETs) have been widely used by individuals for residential or commercial purposes in small are... [more] IN2020-89
pp.208-213
AI 2021-02-22
14:40
Online Online A Study on the Application of Curriculum Learning in Deep Reinforcement Learning -- action acquisition in shooting game AI as an example --
Ikumi Kodaka, Fumiaki Saito (CIT) AI2020-47
Deep reinforcement learning is attracting attention because it can be applied to higher-dimensional environments compare... [more] AI2020-47
pp.47-52
HCS 2021-01-23
15:00
Online Online Basic study of sound design for acoustic cursor on a video game for visually impaired
Zhaohong Deng, Shunichi Yonemura (SIT) HCS2020-55
In the action games for visually impaired, it is necessary for players to recognize game objects by sound. In the previo... [more] HCS2020-55
pp.17-22
IN 2021-01-19
10:55
Online Online A Study on Humanization Elements for Enabling Game AI to Behave Human-like in Othello
Yuta Yoshida, Komei Arasawa, Shun Hattori (Muroran Inst. of Tech.) IN2020-51
Currently, there are researches on the "strength" of game AIs in various games. In previous researches, a game AI's beha... [more] IN2020-51
pp.43-48
IN 2021-01-19
11:20
Online Online A Study on AI's Degree of General Purpose Towards Realizing AGI by Adaptive Selection of Narrow AIs
Masumi Kurono, Komei Arasawa, Shun Hattori (Muroran Inst. of Tech.) IN2020-52
As the performance of computers has improved, many researches on Artificial Intelligence (AI) have been conducted as an ... [more] IN2020-52
pp.49-54
HCGSYMPO
(2nd)
2020-12-15
- 2020-12-17
Online Online Effect of game events generated on unconscious emotional expression in the real world
Yoshiko Arimoto (CIT), Tamon Fukatsu (Teikyo Univ.)
For a purpose of integrating the real world and virtual world, a novel gaming interface system is developing. The system... [more]
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