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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 59  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
HIP, HCS, HI-SIGCOASTER [detail] 2024-05-14
13:30
Okinawa Okinawa Industry Support Center A Pilot Study for Interactive Mental Healthcare Support by Conversational Robot for the Elderly.
Lisa Abe, Emika Watanabe, Kouyou Otsu (Ritsumeikan), Keita Kiuchi (JNIOSH), Yugo Hayashi (Ritsumeikan)
(To be available after the conference date) [more]
HCS 2024-03-02
13:35
Shizuoka Tokoha University(Shizuoka-Kusanagi Campus) Facial Expression Corresponding for Smooth Human-Agent Interaction
Hnin Thiri Ko, Yugo Takeuchi (Shizuoka Univ.) HCS2023-95
Human generally prefer individuals who exhibit similar feelings and attitudes, particularly in specific circumstances. I... [more] HCS2023-95
pp.43-47
SIP, SP, EA, IPSJ-SLP [detail] 2024-03-01
15:45
Okinawa
(Primary: On-site, Secondary: Online)
Prediction of Voice Processing Intensity Matching the Impression of a Voice Agent
Ren Miyamoto, Wakuto Morita, Daisuke Saito, Nobuaki Minematsu (Tokyo Univ.) EA2023-132 SIP2023-179 SP2023-114
When a voice agent such as a robot interacts with a human, it is important in terms of familiarity with the agent to sel... [more] EA2023-132 SIP2023-179 SP2023-114
pp.415-420
PRMU, IPSJ-CVIM 2023-05-18
14:30
Aichi
(Primary: On-site, Secondary: Online)
Discriminating between fake and real gestures in automatic gesture generation
Geng Mu, Nosh Kaneko, Kazuhiko Sumi (AGU) PRMU2023-5
In recent years, gestures play a crucial role in communication with anthropomorphized agents and robots. The use of gest... [more] PRMU2023-5
pp.22-26
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-15
09:45
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
A Study about Face Age Manipulation and Morph Rate Control to Improve Trustworthiness of Self-face Morphed Agent
Shinji Iwata (Nagoya Univ.), Naoto Yoshida (Kogakuin Univ.), Tomoko Yonezawa (Kansai Univ.), Kenji Mase, Yu Enokibori (Nagoya Univ.) IMQ2022-19 IE2022-96 MVE2022-49
In our recent research, we found that the self-face morphing had a significant impact on agent impression, but was negat... [more] IMQ2022-19 IE2022-96 MVE2022-49
pp.1-7
SP, IPSJ-SLP, EA, SIP [detail] 2023-03-01
16:50
Okinawa
(Primary: On-site, Secondary: Online)
Effects of Voice Artificiality on the Degree of Compatibility between Voice and Appearance of Voice Agents
Kota Iura, Naotake Masuda, Daisuke Saito, Nobuaki Minematsu (UTokyo) EA2022-121 SIP2022-165 SP2022-85
For a spoken agent such as interactive robots, it is important to use a voice that fits the image of the agent in terms ... [more] EA2022-121 SIP2022-165 SP2022-85
pp.264-269
MVE, VRSJ-SIG-MR, IPSJ-EC, HI-SIG-DeMO, VRSJ-SIG-CS 2022-10-07
10:20
Hokkaido
(Primary: On-site, Secondary: Online)
Generation of natural agent behavior based on machine learning
Nobuaki Miyazawa, Atsushi Nakazawa (Kyoto Univ) MVE2022-30
As avatars (agents) are beginning to be used in various situations, there is a demand for agents that perform more human... [more] MVE2022-30
pp.69-73
CNR 2022-07-01
11:30
Okinawa
(Primary: On-site, Secondary: Online)
Nudge & Boost Agent -- Designing Agents for Human Decision-Making and Behavior Change --
Tetsuo Ono (Hokudai) CNR2022-4
In this paper, we propose a methodology for designing agents to support human decision-making and behavior changes. Spec... [more] CNR2022-4
pp.15-18
MVE, IPSJ-HCI, IPSJ-EC, VRSJ, ITE-HI, HI-SIG-DeMO, ITE-SIP 2022-06-17
14:25
Online Online Effects of Self-Face Morphed Agent with Smile and Expertise for Motivation
Shinji Iwata (Nagoya Univ.), Naoto Yoshida (Kogakuin Univ.), Tomoko Yonezawa (Kansai Univ.), Kenji Mase, Yu Enokibori (Nagoya Univ.) MVE2022-8
Motivating elderly to exercise is important to extend their healthy life span. Electronic agent (hereafter referred to a... [more] MVE2022-8
pp.42-48
HCS 2022-01-28
10:10
Online Online Preliminary research on the effectiveness of recommendations by Sound Agents without body
Ryosuke Kawashima (Senshu Univ.), Kohei Okuoka (Keio Univ.), Takuya Iwamoto, Jun Baba, Daisuke Endo (CyberAgent), Takashi Omori, Masahiko Osawa (Nihon Univ.) HCS2021-44
The number of cases of customer service and advertising by robots in commercial and retail stores is increasing. It has ... [more] HCS2021-44
pp.7-11
MVE, IPSJ-CVIM, VRSJ-SIG-MR 2022-01-27
14:55
Online Online Co-Listening Experience Created by Internal-Expressive Agent of Rhythm
Mako Ishida, Hibiki Takemura, Tomoko Yonezawa (Kansai Univ.) MVE2021-31
In this study, we aim at increasing music enjoyment and satisfaction through co-listening experience with an agent to re... [more] MVE2021-31
pp.7-12
MVE, ITE-HI, VRSJ 2021-06-02
15:25
Online Online Expressive Agent Responding to User's Smile for Amplifying Their Smile and Positive Emotion
Shinji Iwata, Naoto Yoshida (Nagoya Univ.), Tomoko Yonezawa (Kansai Univ.), Yu Enokibori, Kenji Mase (Nagoya Univ.) MVE2021-6
By utilizing facial mimicry phenomena and emotion contagion theories, we propose a concept of an interactive agent that ... [more] MVE2021-6
pp.31-36
HCS 2020-08-21
15:30
Online Online Sea-urchin-like organization and the future perspective of online communication
Manami Sugiura (Nihon Univ.), Shuhei Noyori (Univ. of Tokyo), Masahiko Osawa (Nihon Univ.) HCS2020-27
The pandemic of COVID-19 has limited the chance of face-to-face education. This not only declines the quality of educati... [more] HCS2020-27
pp.35-40
HIP, HCS, HI-SIGCOASTER [detail] 2020-05-15
14:40
Online Online Cognitive Modeling for Creative Problem Solving Through Observation on Others' Activity
Takumi Hotta, Yugo Takeuchi (Shizuoka Univ.) HCS2020-17 HIP2020-17
In designing a collaboration with an agent in a creative problem-solving situation, it is necessary to consider what fac... [more] HCS2020-17 HIP2020-17
pp.87-91
HCS 2020-03-05
13:20
Online Online Meeting [Online] Study of Behavioral Rhythm Tuning Model by Free-View Motion Capture Using Point Cloud Data
Osamu Higuchi, Yoshimasa Ohmoto, Toyoaki Nishida (Kyoto Univ.) HCS2019-96
We consider that "contingency" is an important clue to improve the mental stance of humans when humans interact with art... [more] HCS2019-96
pp.65-70
SRW, SeMI, CNR
(Joint)
2019-11-06
13:25
Tokyo Kozo Keisaku Engineering Inc. [Poster Presentation] Video Gaming with Emotion-Expressive Virtual Rival Agent
Shinsuke Kiyomoto, Kazunori Takashio (Keio Univ.) SRW2019-44 SeMI2019-88 CNR2019-38
With the evolution of computer gaming hardware causing entertainment to change, on-screen PvP video games still remain t... [more] SRW2019-44 SeMI2019-88 CNR2019-38
pp.81-82(SRW), pp.101-102(SeMI), pp.79-80(CNR)
WIT, SP 2019-10-26
15:05
Kagoshima Daiichi Institute of Technology A study on Cognitive Training System based on Match-up Game with Tablet Device -- Impact of Improving Difficulty Settings on Encouragement of Users' Motivation --
Shion Sakamoto, Daisuke Kitakoshi (NITTC), Kentarou Suzuki (KU), Masato Suzuki (NITTC) SP2019-21 WIT2019-20
This paper reports how changes of the difficulty level design in our proposed cognitive training system have impacts on ... [more] SP2019-21 WIT2019-20
pp.23-27
PRMU, CNR 2019-02-28
13:30
Tokushima   A teachable agent asking question: using the learning-by-teaching strategy
Le Ray Briac, Sono Taichi, Imai Michita (Keio Univ.) PRMU2018-115 CNR2018-38
Care receiving robots, care receiving agents and teachable agents are based on the proof that people can learn by teachi... [more] PRMU2018-115 CNR2018-38
pp.7-10
PRMU, CNR 2019-02-28
13:45
Tokushima   Regret-based emotional modeling of an opponent in a game-playing agent
Hector Dubuis, Michita Imai, Masahiko Osawa (Keio) PRMU2018-116 CNR2018-39
This paper aims at improving the quality of human-robot interaction by building a model of the user based on his emotion... [more] PRMU2018-116 CNR2018-39
pp.11-14
IA 2017-11-15
16:30
Overseas KMITL, Bangkok, Thailand [Poster Presentation] A methodology of dynamic topics creation for dementia counseling system exploiting internet resources
Seiji Sakakibara, Sachio Saiki, Masahide Nakamura (Kobe University), Kiyoshi Yasuda (Chiba Rosai Hospital) IA2017-42
A methodology of dynamic topics creation for dementia counseling system exploiting internet resources
Abst: Exploiting ... [more]
IA2017-42
pp.53-56
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