Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
NC, MBE (Joint) |
2022-09-29 15:25 |
Miyagi |
Tohoku Univ. (Primary: On-site, Secondary: Online) |
A server type method for generating visual effects by using a time window in a virtual reality live experience system using brain waves Komoda Yukino, Horie Ryota (SIT) MBE2022-18 |
In this study, we proposed and developed a method of generating visual effects for a server type virtual reality live ex... [more] |
MBE2022-18 pp.13-17 |
NC, MBE (Joint) |
2018-10-20 09:25 |
Miyagi |
Tohoku Univ. |
Virtual Reality Live Concert Experience Systems Attended by Multiple People via Brainwaves Shohei Kobayashi, Ryota Horie (SIT) MBE2018-27 |
In this study, we proposed and developed virtual reality (VR) live concert representation systems and VR live concert re... [more] |
MBE2018-27 pp.1-6 |
MBE, BioX |
2017-07-29 16:50 |
Tokushima |
Tokushima University |
The effect of immersive head mounted display and floating feeling on electroencephalography Shunsuke Umezawa, Ryota Horie (Shibaura Inst. of Tech.) BioX2017-22 MBE2017-31 |
We proposed a system for stress reduction by watching natural landscape images with relaxing effect by using an immersiv... [more] |
BioX2017-22 MBE2017-31 pp.69-72 |
HCS, HIP, HI-SIGCE [detail] |
2017-05-16 16:10 |
Okinawa |
Okinawa Industry Support Center |
Evaluation of immersive feeling in VR system by fNIRS measurement
-- Impression survey and evaluation experiment of immersive feeling -- Yoshiki Koinuma, Kazuki Miyamoto, Shin'ichiro Kanoh, Michiko Ohkura (Shibaura Inst. Tech.) HCS2017-18 HIP2017-18 |
Virtual reality (VR) had a banner year in 2016. VR has attracted a lot of media attention because many companies have la... [more] |
HCS2017-18 HIP2017-18 pp.131-134 |
HCS, HIP, HI-SIGCE [detail] |
2017-05-16 16:35 |
Okinawa |
Okinawa Industry Support Center |
Evaluation of immersive feeling in VR system by fNIRS measurement
-- Evaluation experiment of immersive feeling after improvement of experimental protocol -- Kazuki Miyamoto, Yoshiki Koinuma, Shin'ichiro Kanoh, Michiko Ohkura (Shibaura Inst. Tech.) HCS2017-19 HIP2017-19 |
Virtual reality (VR) had a banner year in 2016.VR has attracted a lot of media attention because many companies have lau... [more] |
HCS2017-19 HIP2017-19 pp.135-138 |
MBE, NC (Joint) |
2017-03-14 15:50 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. |
Development of a Virtual Live Experience System by Using an Immersive Head Mounted Display and Biological Signals Minami Wada, Eri Watanabe, Ryota Horie (SIT) MBE2016-102 |
We proposed and developed a virtual live experience system in which visual effects appears depending on a user’s Electro... [more] |
MBE2016-102 pp.95-98 |
MoNA, IPSJ-MBL, IPSJ-DPS, IPSJ-ITS |
2016-05-27 17:10 |
Okinawa |
Okinawa Industry Support Center |
Prototyping of Brain-Computer Interface Game by Using a Simple EEG Recorder and an Immersive Head Mounted Display Horie Ryota, Tsutsumi Daisuke, Saeki Shunichi (SIT) MoNA2016-5 |
Game controllers using EEG-based brain-computer interface (BCI) have been expected. While many science fictions proposed... [more] |
MoNA2016-5 pp.235-236 |