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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 78  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
ET 2023-07-14
14:00
Hokkaido Muroran Institute of Technology / Online
(Primary: On-site, Secondary: Online)
Development and Evaluation of a Feedback System to Support Improvement in Kyudo Shooting Form
Yuji Umemoto (KWU), Ken-ichi Tanaka (NiAS) ET2023-11
In this study, we aimed to develop a feedback system to support the improvement of shooting form in Kyudo practice. Base... [more] ET2023-11
pp.11-14
WIT 2023-06-17
13:00
Okinawa Okinawa Industry Support Center
(Primary: On-site, Secondary: Online)
-
Yusaku Murayama (Nihon Univ.) WIT2023-12
(To be available after the conference date) [more] WIT2023-12
pp.59-64
ET 2023-03-15
08:50
Tokushima Tokushima University
(Primary: On-site, Secondary: Online)
Implementation of Kyudo Practice Support System Using Posture Estimation
Yuji Umemoto (KWASSUI Univ./NIAS), Ken-ichi Tanaka (NIAS) ET2022-79
In September 2020, the Sports Agency announced "reform of club activities based on school work style reform", It should ... [more] ET2022-79
pp.123-127
HCGSYMPO
(2nd)
2022-12-14
- 2022-12-16
Kagawa Onsite (Sunport Takamatsu) and Online
(Primary: On-site, Secondary: Online)
Development of Device to Share Tension among Spectators Watching e-sports
Genki Hashiba, Yoichi Yamazaki (KAIT)
In recent years, esports has developed, and the population of online spectators has increased accordingly. The problem h... [more]
HCGSYMPO
(2nd)
2022-12-14
- 2022-12-16
Kagawa Onsite (Sunport Takamatsu) and Online
(Primary: On-site, Secondary: Online)

Naoya Kitamura (ePARA)
The term "blind e-sports" is a general term for e-sports involving blind e-sports players. The ePARA has adopted the 2D ... [more]
ICM 2022-07-07
13:50
Hokkaido Tokachi Plaza
(Primary: On-site, Secondary: Online)
An Experimental Study on Impact of Network Quality to On-line Games
Masayuki Yoshida (NTT Com), Hiroshi Shibukawa (The Wave), Yoichi Sato (OSL) ICM2022-12
With the global development of the game industry, competition events for computer games called e-sports are becoming mor... [more] ICM2022-12
pp.11-14
CAS, SIP, VLD, MSS 2022-06-17
14:55
Aomori Hachinohe Institute of Technology
(Primary: On-site, Secondary: Online)
Construction of scoring probability model based on service landing location and ranking points in men's professional tennis matches
Fumiya Shimizu, Eiji Konaka (Meijo Univ.) CAS2022-16 VLD2022-16 SIP2022-47 MSS2022-16
In tennis matches, service is regarded as the most important shot that affects the match outcome.
The main objective of... [more]
CAS2022-16 VLD2022-16 SIP2022-47 MSS2022-16
pp.84-89
HCS 2022-03-11
13:00
Online Online Development of Archery Game Supporting System for Visually Impaired People -- Performance Evaluation of Acoustic Sight Based on Practical Experiment --
Sei Ohirabaru, Tetsuo Tsujioka, Hitoshi Watanabe, Ikuo Oka (Osaka City Univ.) HCS2021-64
In this paper, we have developed an archery game supporting system for visually impaired.
In the previous studies, ther... [more]
HCS2021-64
pp.19-24
CQ, IMQ, MVE, IE
(Joint) [detail]
2022-03-11
16:05
Online Online (Zoom) Quantification of Visual Exploration Activities on Experiencing the Basketball Game Using VR Simulation
Shinya Ishikawa, Hidehiko Shishido, Kenji Yoshida, Yoshinari Kameda (Tsukuba Univ) IMQ2021-64 IE2021-126 MVE2021-93
In basketball, players are required to make accurate judgments about complex and rapidly changing situations. An importa... [more] IMQ2021-64 IE2021-126 MVE2021-93
pp.284-289
COMP 2022-03-06
10:50
Online Online On properties of Kirkman schedules applied the partial team swap
Yusuke Kashiwagi (Seikei Univ) COMP2021-33
In this study, we show some properties of Kirkman schedules in applying the partial team swap. Kirkman schedule is the m... [more] COMP2021-33
pp.16-23
ET 2022-03-04
13:00
Online Online Reflection Support System on Esports Play to Acquire Practical Knowledge in Esports
Minato Shikata, Tomoko Kojiri (Kansai Univ.) ET2021-67
In esports, players repeatedly make decisions to select actions according to the situation and objectives. In order to w... [more] ET2021-67
pp.91-96
HPB
(2nd)
2022-02-28
14:25
Online Online CBWS: Design of a Brain Wave Analysis System Suitable for Brain-Wave-Based Games
Taichi Yamazaki (Aoyama Gakuin Univ.), Yuma Tsurugasaki (Aoyama Gakuin Univ), Akihito Taya, Yoshito Tobe (Aoyama Gakuin Univ.), Hideaki Toyama (Toyama Prefectural Univ.)
In recent years, there has been an increase in the number of eSports events and competitions, and demand for eSports is ... [more]
HCS 2022-01-29
14:00
Online Online Development of Archery Game Supporting System for Visually Impaired -- Prototype Overview of Acoustic Sight Using a Camera with Object Recognition Function and its Basic Experimental Evaluations --
Sei Ohirabaru, Tetsuo Tsujioka, Hitoshi Watanabe, Ikuo Oka (Osaka City Univ.) HCS2021-57
In this paper, we have developed an archery game supporting system for visually impaired. In the previous studies, there... [more] HCS2021-57
pp.81-88
SS, MSS 2022-01-11
17:30
Nagasaki Nagasakiken-Kensetsu-Sogo-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
Prediction results of team ball games at Tokyo 2020 Olympic Games
Eiji Konaka (Meijo Univ.) MSS2021-44 SS2021-31
This letter reports the prediction results of team ball sports in the Tokyo 2020 Olympic Games.
The main objective of t... [more]
MSS2021-44 SS2021-31
pp.74-77
HCGSYMPO
(2nd)
2021-12-15
- 2021-12-17
Online Online Development of interactive systems for the visually impaired and support for their sports
Michiko Ohkura (Shibaura Inst Tech), Masato Teranishi (former Special Needs for the Visually Impaired, Univ. Tsukuba)
The first author, with the cooperation of the second author, conducted research on interactive systems for the visually ... [more]
MIKA
(3rd)
2021-10-27
17:00
Okinawa
(Primary: On-site, Secondary: Online)
[Invited Talk] Investigating the Impact of Network and Acoustic Environments on E-Sports Competition
Shigeki Shiokawa, Mari Ueda, Hajime Iwata (Kanagawa Inst. of Tech.)
In recent years, e-sports has been widely spread all over the world. In Japan, the first e-sports competition was held a... [more]
R 2021-10-22
13:50
Online Online Modeling and prediction of injury occurrences of sumo wrestlers by using Hawkes process
Shuhei Ota (Kanagawa Univ.), Mitsuhiro Kimura (Hosei Univ.) R2021-30
In sumo wrestling, which is a Japanese traditional sport, lots of sumo wrestlers suffer from injuries through actual bou... [more] R2021-30
pp.1-6
SP, WIT, IPSJ-SLP, ASJ-H [detail] 2021-10-19
10:00
Online Online Automatic Measurement of Shoulder Joint ROM Conducted on Elderly eSports
Shin Morishima, Keisuke Souna, Ryota Ofusa, Tomoji Toriyama (Toyama Prefectural Univ.) SP2021-26 WIT2021-19
Recently, due to the aging of the population, prevention of nursing care is becoming more important. Measurement of acti... [more] SP2021-26 WIT2021-19
pp.12-17
NLC 2021-09-16
11:15
Online Online Sports games article generation of Judo and Kendo tournaments
Kazutaka Shimada, Tsukasa Shiota, Yoichi Kondo (Kyutech), Takehiro Murashige, Tatsuya Yazawa (Nishinippon Shimbun) NLC2021-10
In this paper, we report a sports game article generation system for a Judo and Kendo tournament.
The system is based o... [more]
NLC2021-10
pp.20-24
R 2021-06-12
14:50
Online Online (Zoom) A note on a stochastic model and injury prediction for sumo wrestlers
Ota Shuhei (Kanagawa Univ.), Kimura Mitsuhiro (Hosei Univ.) R2021-13
In sumo wrestling, one of the martial arts, sumo wrestlers have a risk of injury due to actual bouts. Sumo wrestlers suf... [more] R2021-13
pp.13-18
 Results 1 - 20 of 78  /  [Next]  
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