| Paper Abstract and Keywords |
| Presentation |
2009-09-14 13:35
Parameter acquisition of an evaluation function for games by reinforcement learning Yasuhiro Tajima (Okayama Pref Univ.) COMP2009-28 |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
On finite two-person zero-sum perfect-information games, we can find the best move by minmax search
on the game tree with an evaluation function. In this paper, we propose a parameter acquisition method of an
evaluation function by Q-learning . In our method, there are three variations of rewards on a state transition: (1)
the winning rate of random simulations, (2) the winning rate of the output of UCB1 algorithm, and (3) the winning
rate of UCT algorithm. Then, we evaluate the effectiveness of our method in experiments. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
Q-learning / game tree / evaluation function / k-armed bandit problem / / / / |
| Reference Info. |
IEICE Tech. Rep., vol. 109, no. 195, COMP2009-28, pp. 21-26, Sept. 2009. |
| Paper # |
COMP2009-28 |
| Date of Issue |
2009-09-07 (COMP) |
| ISSN |
Print edition: ISSN 0913-5685 Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
| Download PDF |
COMP2009-28 |
| Conference Information |
| Committee |
COMP |
| Conference Date |
2009-09-14 - 2009-09-14 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
Tottori University of Environmental Studies |
| Topics (in Japanese) |
(See Japanese page) |
| Topics (in English) |
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| Paper Information |
| Registration To |
COMP |
| Conference Code |
2009-09-COMP |
| Language |
Japanese |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
Parameter acquisition of an evaluation function for games by reinforcement learning |
| Sub Title (in English) |
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| Keyword(1) |
Q-learning |
| Keyword(2) |
game tree |
| Keyword(3) |
evaluation function |
| Keyword(4) |
k-armed bandit problem |
| Keyword(5) |
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| 1st Author's Name |
Yasuhiro Tajima |
| 1st Author's Affiliation |
Okayama Prefectural University (Okayama Pref Univ.) |
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| Speaker |
Author-1 |
| Date Time |
2009-09-14 13:35:00 |
| Presentation Time |
35 minutes |
| Registration for |
COMP |
| Paper # |
COMP2009-28 |
| Volume (vol) |
vol.109 |
| Number (no) |
no.195 |
| Page |
pp.21-26 |
| #Pages |
6 |
| Date of Issue |
2009-09-07 (COMP) |