| Paper Abstract and Keywords |
| Presentation |
2011-10-20 10:20
Reduction of order for states in a board game using Self-Organizing Maps Yuuki Kakizoe, Keiji Kamei (NIT), Masumi Ishikawa (KIT) NC2011-61 |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
Generally speaking, to make agents which play board games such as Chess, Syogi and Othello is associated with difficulty in high order of dimensions, e.g., the number of states to describe the face of a board. The difficulty is well known as “Curse of dimensionality”, and it becomes a barrier to create game agents. To overcome this difficulty, we propose to reduce the dimensions in a board game by Self-Organizing Maps(SOMs). SOMs have an ability that maps high dimension vectors to low one with preserving the topology among high one. That ability makes it possible to reduce the dimensions in a board game drastically. In this paper, we prefer “Othello” game because it has simple rule and the number of huge states, and we adopt lazy SOM(LSOM) which extends the conventional SOMs. The results show that our proposal succeeded in reduce the dimensions in a board game because it recalled about average 75% for matching of the face of a board. Moreover, proposal method which combined with LSOM improved the rate of discovering for common moves about 4% than with conventional SOM. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
Self-Organizing Map / board game / reduction of dimensions / adaptive threshold / / / / |
| Reference Info. |
IEICE Tech. Rep., vol. 111, no. 241, NC2011-61, pp. 95-100, Oct. 2011. |
| Paper # |
NC2011-61 |
| Date of Issue |
2011-10-12 (NC) |
| ISSN |
Print edition: ISSN 0913-5685 Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
| Download PDF |
NC2011-61 |
| Conference Information |
| Committee |
NC |
| Conference Date |
2011-10-19 - 2011-10-20 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
Ohashi Campus, Kyushu Univ. |
| Topics (in Japanese) |
(See Japanese page) |
| Topics (in English) |
Implementation of neurocomputing, modeling for human science, and general |
| Paper Information |
| Registration To |
NC |
| Conference Code |
2011-10-NC |
| Language |
Japanese |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
Reduction of order for states in a board game using Self-Organizing Maps |
| Sub Title (in English) |
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| Keyword(1) |
Self-Organizing Map |
| Keyword(2) |
board game |
| Keyword(3) |
reduction of dimensions |
| Keyword(4) |
adaptive threshold |
| Keyword(5) |
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| Keyword(6) |
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| 1st Author's Name |
Yuuki Kakizoe |
| 1st Author's Affiliation |
Nishinippon Institute of Technology (NIT) |
| 2nd Author's Name |
Keiji Kamei |
| 2nd Author's Affiliation |
Nishinippon Institute of Technology (NIT) |
| 3rd Author's Name |
Masumi Ishikawa |
| 3rd Author's Affiliation |
Kyushu Institute of Technology (KIT) |
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| Speaker |
Author-1 |
| Date Time |
2011-10-20 10:20:00 |
| Presentation Time |
25 minutes |
| Registration for |
NC |
| Paper # |
NC2011-61 |
| Volume (vol) |
vol.111 |
| Number (no) |
no.241 |
| Page |
pp.95-100 |
| #Pages |
6 |
| Date of Issue |
2011-10-12 (NC) |