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Paper Abstract and Keywords
Presentation 2012-01-19 10:40
Influence of Time It Takes for Smell to Reach User on Fairness in Networked Game
Sosuke Hoshino, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara (NIT) CQ2011-62
Abstract (in Japanese) (See Japanese page) 
(in English) In this report, we investigate the influence of the time it takes for a smell to reach a user on the fairness between users in a networked game with olfaction by QoE (Quality of Experience) assessment. As the networked game, we deal with a fruit harvesting game in which multiple users play in a 3-D virtual space. In the game, each user behaves as a fruit harvester or a harvest impeder. There are three kinds of fruit (grapefruits, bananas, and apples) which have grown to some trees in the virtual space. The smell of fruit is selected randomly from among the three kinds of smells. The harvester picks fruit and moves the fruit toward his/her viewpoint to perceive the smell of the fruit by using an olfactory display and judges whether the smell is in agreement with appearance or not. The impeder makes the harvester perceive the smell of another fruit by picking the fruit and moving it toward the harvester's viewpoint to interfere with the judgment of the harvester. Harvesters compete for the number of correct judgments. As a result of the assessment, we illustrate that the fairness is damaged when the difference in the time it takes for a smell to reach a user between users (the difference between the time from the moment a user picks fruit until the instant the smell of the fruit reaches another user and that from the moment the latter user picks fruit until the instant the smell of the fruit reaches the former user) is larger than about 700 ms.
Keyword (in Japanese) (See Japanese page) 
(in English) Networked game / Olfaction / QoE / Fairness / / / /  
Reference Info. IEICE Tech. Rep., vol. 111, no. 378, CQ2011-62, pp. 39-44, Jan. 2012.
Paper # CQ2011-62 
Date of Issue 2012-01-12 (CQ) 
ISSN Print edition: ISSN 0913-5685    Online edition: ISSN 2432-6380
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All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)
Download PDF CQ2011-62

Conference Information
Committee PRMU MVE CQ IPSJ-CVIM  
Conference Date 2012-01-19 - 2012-01-20 
Place (in Japanese) (See Japanese page) 
Place (in English)  
Topics (in Japanese) (See Japanese page) 
Topics (in English)  
Paper Information
Registration To CQ 
Conference Code 2012-01-PRMU-MVE-CQ-CVIM 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Influence of Time It Takes for Smell to Reach User on Fairness in Networked Game 
Sub Title (in English)  
Keyword(1) Networked game  
Keyword(2) Olfaction  
Keyword(3) QoE  
Keyword(4) Fairness  
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Keyword(6)  
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1st Author's Name Sosuke Hoshino  
1st Author's Affiliation Nagoya Institute of Technology (NIT)
2nd Author's Name Yutaka Ishibashi  
2nd Author's Affiliation Nagoya Institute of Technology (NIT)
3rd Author's Name Norishige Fukushima  
3rd Author's Affiliation Nagoya Institute of Technology (NIT)
4th Author's Name Shinji Sugawara  
4th Author's Affiliation Nagoya Institute of Technology (NIT)
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Speaker Author-1 
Date Time 2012-01-19 10:40:00 
Presentation Time 30 minutes 
Registration for CQ 
Paper # CQ2011-62 
Volume (vol) vol.111 
Number (no) no.378 
Page pp.39-44 
#Pages
Date of Issue 2012-01-12 (CQ) 


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