Paper Abstract and Keywords |
Presentation |
2013-02-18 13:50
An implementation of motivational dynamics for conversation tagging in langrid gaming Taishi Nose, Reiko Hishiyama (Waseda Univ.) AI2012-31 |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
Gaming simulation is noticed as basis on which we think about a complex problem, such as international environmental problems, and civic problems. Tagging is an important method of analysis for this experiment, but it is trouble that tagging has large cost for analyst. Thereupon, we noticed social acceptability of service, then we propose a method that prompt subjects to tag voluntarily, and introduce it. As a result, we could reduce a cost of tagging by analyst, and verify that we could do analysis more accurately. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
gamingsimulation / intercultural collaboration / service science / conversation tagging / / / / |
Reference Info. |
IEICE Tech. Rep., vol. 112, no. 435, AI2012-31, pp. 57-62, Feb. 2013. |
Paper # |
AI2012-31 |
Date of Issue |
2013-02-11 (AI) |
ISSN |
Print edition: ISSN 0913-5685 Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
Download PDF |
AI2012-31 |
Conference Information |
Committee |
AI |
Conference Date |
2013-02-18 - 2013-02-18 |
Place (in Japanese) |
(See Japanese page) |
Place (in English) |
|
Topics (in Japanese) |
(See Japanese page) |
Topics (in English) |
|
Paper Information |
Registration To |
AI |
Conference Code |
2013-02-AI |
Language |
Japanese |
Title (in Japanese) |
(See Japanese page) |
Sub Title (in Japanese) |
(See Japanese page) |
Title (in English) |
An implementation of motivational dynamics for conversation tagging in langrid gaming |
Sub Title (in English) |
|
Keyword(1) |
gamingsimulation |
Keyword(2) |
intercultural collaboration |
Keyword(3) |
service science |
Keyword(4) |
conversation tagging |
Keyword(5) |
|
Keyword(6) |
|
Keyword(7) |
|
Keyword(8) |
|
1st Author's Name |
Taishi Nose |
1st Author's Affiliation |
Waseda University (Waseda Univ.) |
2nd Author's Name |
Reiko Hishiyama |
2nd Author's Affiliation |
Waseda University (Waseda Univ.) |
3rd Author's Name |
|
3rd Author's Affiliation |
() |
4th Author's Name |
|
4th Author's Affiliation |
() |
5th Author's Name |
|
5th Author's Affiliation |
() |
6th Author's Name |
|
6th Author's Affiliation |
() |
7th Author's Name |
|
7th Author's Affiliation |
() |
8th Author's Name |
|
8th Author's Affiliation |
() |
9th Author's Name |
|
9th Author's Affiliation |
() |
10th Author's Name |
|
10th Author's Affiliation |
() |
11th Author's Name |
|
11th Author's Affiliation |
() |
12th Author's Name |
|
12th Author's Affiliation |
() |
13th Author's Name |
|
13th Author's Affiliation |
() |
14th Author's Name |
|
14th Author's Affiliation |
() |
15th Author's Name |
|
15th Author's Affiliation |
() |
16th Author's Name |
|
16th Author's Affiliation |
() |
17th Author's Name |
|
17th Author's Affiliation |
() |
18th Author's Name |
|
18th Author's Affiliation |
() |
19th Author's Name |
|
19th Author's Affiliation |
() |
20th Author's Name |
|
20th Author's Affiliation |
() |
Speaker |
Author-1 |
Date Time |
2013-02-18 13:50:00 |
Presentation Time |
20 minutes |
Registration for |
AI |
Paper # |
AI2012-31 |
Volume (vol) |
vol.112 |
Number (no) |
no.435 |
Page |
pp.57-62 |
#Pages |
6 |
Date of Issue |
2013-02-11 (AI) |
|