| Paper Abstract and Keywords |
| Presentation |
2016-12-16 13:30
[Invited Lecture]
Reflectance and Shape Estimation for Digital Illustrations Hideki Todo (TUT) IMQ2016-16 |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
Although many photorealistic relighting methods provide a way to change the illumination of objects in digital photograph, it is currently difficult to relight a shading style in digital illustrations,
which is less constrained by physical accuracy. Our goal is to handle such non-photorealistic property for relighting digital illustrations. In this paper, we mainly focus on the following research topics: relighting animated characters and shading analysis. In relighting animated characters, we employ a layer representation to obtain temporal coherent data. We introduce normal interpolation and filtering methods to connect discontinuous normal data cased by simple layering of normal maps designed for each part. As for shading analysis, we introduce a shape and reflectance estimation method for the quantized shading property, which is commonly used in digital illustrations.
We will discuss our initial relighting experiments to handle real digital illustrations. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
Relighting / Shape and reflectance estimation / Layer animation / Cartoon shading / Digital illustration / Quantization / / |
| Reference Info. |
IEICE Tech. Rep., vol. 116, no. 369, IMQ2016-16, pp. 1-6, Dec. 2016. |
| Paper # |
IMQ2016-16 |
| Date of Issue |
2016-12-09 (IMQ) |
| ISSN |
Print edition: ISSN 0913-5685 Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
| Download PDF |
IMQ2016-16 |
| Conference Information |
| Committee |
IMQ |
| Conference Date |
2016-12-16 - 2016-12-16 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
Tokyo University of Technology |
| Topics (in Japanese) |
(See Japanese page) |
| Topics (in English) |
Computer Graphics and overall ontent of IMQ |
| Paper Information |
| Registration To |
IMQ |
| Conference Code |
2016-12-IMQ |
| Language |
Japanese |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
Reflectance and Shape Estimation for Digital Illustrations |
| Sub Title (in English) |
|
| Keyword(1) |
Relighting |
| Keyword(2) |
Shape and reflectance estimation |
| Keyword(3) |
Layer animation |
| Keyword(4) |
Cartoon shading |
| Keyword(5) |
Digital illustration |
| Keyword(6) |
Quantization |
| Keyword(7) |
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| Keyword(8) |
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| 1st Author's Name |
Hideki Todo |
| 1st Author's Affiliation |
Tokyo University of Technology (TUT) |
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| Speaker |
Author-1 |
| Date Time |
2016-12-16 13:30:00 |
| Presentation Time |
25 minutes |
| Registration for |
IMQ |
| Paper # |
IMQ2016-16 |
| Volume (vol) |
vol.116 |
| Number (no) |
no.369 |
| Page |
pp.1-6 |
| #Pages |
6 |
| Date of Issue |
2016-12-09 (IMQ) |