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Paper Abstract and Keywords
Presentation 2018-05-22 15:00
The existence of a competitor increases enthusiasm when playing the VR video games -- An investigation based on the event-related potential (ERP) component (P300) --
Ryuzaburo Nakata, Nobuyuki Kawai (Nagoya Univ.) HCS2018-27 HIP2018-27
Abstract (in Japanese) (See Japanese page) 
(in English) Previous studies on video games suggest that the existence of competitive players increases motivation and enjoyment, which appear to reflect high engagement states. However, it is not clear whether similar effects are found when playing Virtual Reality (VR) video games. Visual information of other players in the real world is not identified when playing VR games. Therefore, the contribution of the existence of a competitor to the enthusiasm may be weaker in VR video games. We examined whether the existence of a competitor increases enthusiasm in such games. Participants played a VR racing game alone (single condition) or with a fake player (competitive condition), while their brain activity was measured by means of event-related potential (P300), which reflects the attention resource to the less frequently presented sound among two kinds of task-irrelevant auditory stimuli. Due to limited capacity of attentional resources, attention to the sound should be decreased if the existence of a competitor increases attention to the VR video game, hence the brain activity reflecting attention to the sound (i.e., the amplitude of P300) should be smaller. Results showed that the amplitude of P300 in the competitive condition was smaller than that in the single condition, suggesting that the playing with the competitor increased the attention resource to the video game. The subjective enjoyment and excitement in the competitive condition were higher than those in the single condition. These results suggest that the existence of a competitor encourages high engagement states in participants playing VR video games as well as conventional (non-VR) video games do, even if the physical information of competitive players in the real world is not identified.
Keyword (in Japanese) (See Japanese page) 
(in English) Video games / VR / Event-related potential / P300 / Enthusiasm / Competitive players / /  
Reference Info. IEICE Tech. Rep., vol. 118, no. 49, HCS2018-27, pp. 191-196, May 2018.
Paper # HCS2018-27 
Date of Issue 2018-05-14 (HCS, HIP) 
ISSN Print edition: ISSN 0913-5685    Online edition: ISSN 2432-6380
Copyright
and
reproduction
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)
Download PDF HCS2018-27 HIP2018-27

Conference Information
Committee HCS HIP HI-SIGCOASTER  
Conference Date 2018-05-21 - 2018-05-22 
Place (in Japanese) (See Japanese page) 
Place (in English) Okinawa Industry Support Center 
Topics (in Japanese) (See Japanese page) 
Topics (in English) Communication Enhancing and Human Communications 
Paper Information
Registration To HCS 
Conference Code 2018-05-HCS-HIP-SIGCE 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) The existence of a competitor increases enthusiasm when playing the VR video games 
Sub Title (in English) An investigation based on the event-related potential (ERP) component (P300) 
Keyword(1) Video games  
Keyword(2) VR  
Keyword(3) Event-related potential  
Keyword(4) P300  
Keyword(5) Enthusiasm  
Keyword(6) Competitive players  
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Keyword(8)  
1st Author's Name Ryuzaburo Nakata  
1st Author's Affiliation Nagoya University (Nagoya Univ.)
2nd Author's Name Nobuyuki Kawai  
2nd Author's Affiliation Nagoya University (Nagoya Univ.)
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Speaker Author-1 
Date Time 2018-05-22 15:00:00 
Presentation Time 25 minutes 
Registration for HCS 
Paper # HCS2018-27, HIP2018-27 
Volume (vol) vol.118 
Number (no) no.49(HCS), no.50(HIP) 
Page pp.191-196 
#Pages
Date of Issue 2018-05-14 (HCS, HIP) 


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