| Paper Abstract and Keywords |
| Presentation |
2021-03-02 14:30
[Poster Presentation]
Proposal of a drawing application for improving visuospatial cognitive function using VR Ayaka Yamamoto, Masashi Sugano, Kazuyo Nakaoka, Yasuo Naitoh (Osaka Pref. Univ.) SeMI2020-69 |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
Visuospatial cognitive impairment, common in central nervous system diseases such as dementia and stroke, is impaired in recognizing and finding objects on the face and articles and operating simple tools, and wearing clothes, even though the eyesight is not impaired. In regular training for visuospatial cognition, many methods are performed using boards and paper, and training for recognizing the sense of distance and size with an object is not sufficiently performed. This paper has developed an application for improving visuospatial cognition, which enables three-dimensional drawing in a three-dimensional space by utilizing an immersive virtual reality system. Furthermore, we will conduct questionnaires and verifications regarding the application's usability and make improvements based on them. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
Visuospatial cognition / Virtual reality / Cube copying test / Rehabilitation / / / / |
| Reference Info. |
IEICE Tech. Rep., vol. 120, no. 382, SeMI2020-69, pp. 67-70, March 2021. |
| Paper # |
SeMI2020-69 |
| Date of Issue |
2021-02-22 (SeMI) |
| ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
| Download PDF |
SeMI2020-69 |
| Conference Information |
| Committee |
SeMI IPSJ-MBL IPSJ-UBI |
| Conference Date |
2021-03-01 - 2021-03-02 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
Online |
| Topics (in Japanese) |
(See Japanese page) |
| Topics (in English) |
Mobile Computing, Ubiquitous Computing, etc. |
| Paper Information |
| Registration To |
SeMI |
| Conference Code |
2021-03-SeMI-MBL-UBI |
| Language |
Japanese |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
Proposal of a drawing application for improving visuospatial cognitive function using VR |
| Sub Title (in English) |
|
| Keyword(1) |
Visuospatial cognition |
| Keyword(2) |
Virtual reality |
| Keyword(3) |
Cube copying test |
| Keyword(4) |
Rehabilitation |
| Keyword(5) |
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| Keyword(6) |
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| 1st Author's Name |
Ayaka Yamamoto |
| 1st Author's Affiliation |
Osaka Prefecture University (Osaka Pref. Univ.) |
| 2nd Author's Name |
Masashi Sugano |
| 2nd Author's Affiliation |
Osaka Prefecture University (Osaka Pref. Univ.) |
| 3rd Author's Name |
Kazuyo Nakaoka |
| 3rd Author's Affiliation |
Osaka Prefecture University (Osaka Pref. Univ.) |
| 4th Author's Name |
Yasuo Naitoh |
| 4th Author's Affiliation |
Osaka Prefecture University (Osaka Pref. Univ.) |
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| Speaker |
Author-1 |
| Date Time |
2021-03-02 14:30:00 |
| Presentation Time |
60 minutes |
| Registration for |
SeMI |
| Paper # |
SeMI2020-69 |
| Volume (vol) |
vol.120 |
| Number (no) |
no.382 |
| Page |
pp.67-70 |
| #Pages |
4 |
| Date of Issue |
2021-02-22 (SeMI) |