| Paper Abstract and Keywords |
| Presentation |
2021-09-18 10:30
Face-to-Face English Conversation Learning System with Characters in an Immersive Game Environment Naoki Matsumura, Tomoko Yonezawa (Kansai Univ.) MVE2021-17 |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
In this study, we proposed an RPG game-type learning system that allows users to freely walk-through in a virtual space and to talk with virtual characters in the virtual space using foreign language to reduce their hesitation to speak in foreign language. As a result of analyzing the immersive dialogue experience based on the factors of movement in the virtual world and the user's viewpoint type, there was no significant difference. We consider that the reality of the experimental system should be improved and that the experimental design should include the evaluation of the active attitude to speak without hesitation. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
Foreign language learning / Foreign language communication / Virtual character / RPG Game / Immersive virtual space / Actual feeling of conversation / / |
| Reference Info. |
IEICE Tech. Rep., vol. 121, no. 179, MVE2021-17, pp. 50-55, Sept. 2021. |
| Paper # |
MVE2021-17 |
| Date of Issue |
2021-09-10 (MVE) |
| ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
| Download PDF |
MVE2021-17 |
| Conference Information |
| Committee |
MVE |
| Conference Date |
2021-09-17 - 2021-09-18 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
Online |
| Topics (in Japanese) |
(See Japanese page) |
| Topics (in English) |
|
| Paper Information |
| Registration To |
MVE |
| Conference Code |
2021-09-MVE |
| Language |
Japanese |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
Face-to-Face English Conversation Learning System with Characters in an Immersive Game Environment |
| Sub Title (in English) |
|
| Keyword(1) |
Foreign language learning |
| Keyword(2) |
Foreign language communication |
| Keyword(3) |
Virtual character |
| Keyword(4) |
RPG Game |
| Keyword(5) |
Immersive virtual space |
| Keyword(6) |
Actual feeling of conversation |
| Keyword(7) |
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| Keyword(8) |
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| 1st Author's Name |
Naoki Matsumura |
| 1st Author's Affiliation |
Kansai University (Kansai Univ.) |
| 2nd Author's Name |
Tomoko Yonezawa |
| 2nd Author's Affiliation |
Kansai University (Kansai Univ.) |
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| Speaker |
Author-1 |
| Date Time |
2021-09-18 10:30:00 |
| Presentation Time |
30 minutes |
| Registration for |
MVE |
| Paper # |
MVE2021-17 |
| Volume (vol) |
vol.121 |
| Number (no) |
no.179 |
| Page |
pp.50-55 |
| #Pages |
6 |
| Date of Issue |
2021-09-10 (MVE) |