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Paper Abstract and Keywords
Presentation 2023-11-18 09:55
Introducing Gamification into an Experiment-based Programming Platform
Aoi Nagatani, Sinan Chen (Kobe Univ.), Sachio Saiki (Kochi Univ. of Tech.), Masahide Nakamura (Kobe Univ.) KBSE2023-43 SC2023-26
Abstract (in Japanese) (See Japanese page) 
(in English) Recently, platforms such as JupyterLab and Google Colaboratory are often used for data science programming. However, these platforms have a problem that programming is done in an experimental and trial-and-error manner, and the code is left unexplained. In this study, we propose a system that encourages developers to explain their code by introducing gamification. As a case study, we implement the proposed system in JupyterLab and discuss its advantages and limitations.
Keyword (in Japanese) (See Japanese page) 
(in English) Data Science / Programming / JupyterLab / Gamification / Motivation / / /  
Reference Info. IEICE Tech. Rep., vol. 123, no. 271, SC2023-26, pp. 51-56, Nov. 2023.
Paper # SC2023-26 
Date of Issue 2023-11-10 (KBSE, SC) 
ISSN Online edition: ISSN 2432-6380
Copyright
and
reproduction
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)
Download PDF KBSE2023-43 SC2023-26

Conference Information
Committee KBSE SC  
Conference Date 2023-11-17 - 2023-11-18 
Place (in Japanese) (See Japanese page) 
Place (in English) Sento Kaikan 
Topics (in Japanese) (See Japanese page) 
Topics (in English) General 
Paper Information
Registration To SC 
Conference Code 2023-11-KBSE-SC 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Introducing Gamification into an Experiment-based Programming Platform 
Sub Title (in English)  
Keyword(1) Data Science  
Keyword(2) Programming  
Keyword(3) JupyterLab  
Keyword(4) Gamification  
Keyword(5) Motivation  
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1st Author's Name Aoi Nagatani  
1st Author's Affiliation Kobe University (Kobe Univ.)
2nd Author's Name Sinan Chen  
2nd Author's Affiliation Kobe University (Kobe Univ.)
3rd Author's Name Sachio Saiki  
3rd Author's Affiliation Kochi University of Technology (Kochi Univ. of Tech.)
4th Author's Name Masahide Nakamura  
4th Author's Affiliation Kobe University (Kobe Univ.)
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Speaker Author-1 
Date Time 2023-11-18 09:55:00 
Presentation Time 25 minutes 
Registration for SC 
Paper # KBSE2023-43, SC2023-26 
Volume (vol) vol.123 
Number (no) no.270(KBSE), no.271(SC) 
Page pp.51-56 
#Pages
Date of Issue 2023-11-10 (KBSE, SC) 


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