Paper Abstract and Keywords |
Presentation |
2023-11-18 09:55
Introducing Gamification into an Experiment-based Programming Platform Aoi Nagatani, Sinan Chen (Kobe Univ.), Sachio Saiki (Kochi Univ. of Tech.), Masahide Nakamura (Kobe Univ.) KBSE2023-43 SC2023-26 |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
Recently, platforms such as JupyterLab and Google Colaboratory are often used for data science programming. However, these platforms have a problem that programming is done in an experimental and trial-and-error manner, and the code is left unexplained. In this study, we propose a system that encourages developers to explain their code by introducing gamification. As a case study, we implement the proposed system in JupyterLab and discuss its advantages and limitations. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
Data Science / Programming / JupyterLab / Gamification / Motivation / / / |
Reference Info. |
IEICE Tech. Rep., vol. 123, no. 271, SC2023-26, pp. 51-56, Nov. 2023. |
Paper # |
SC2023-26 |
Date of Issue |
2023-11-10 (KBSE, SC) |
ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
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KBSE2023-43 SC2023-26 |
Conference Information |
Committee |
KBSE SC |
Conference Date |
2023-11-17 - 2023-11-18 |
Place (in Japanese) |
(See Japanese page) |
Place (in English) |
Sento Kaikan |
Topics (in Japanese) |
(See Japanese page) |
Topics (in English) |
General |
Paper Information |
Registration To |
SC |
Conference Code |
2023-11-KBSE-SC |
Language |
Japanese |
Title (in Japanese) |
(See Japanese page) |
Sub Title (in Japanese) |
(See Japanese page) |
Title (in English) |
Introducing Gamification into an Experiment-based Programming Platform |
Sub Title (in English) |
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Keyword(1) |
Data Science |
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Programming |
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JupyterLab |
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Gamification |
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Motivation |
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1st Author's Name |
Aoi Nagatani |
1st Author's Affiliation |
Kobe University (Kobe Univ.) |
2nd Author's Name |
Sinan Chen |
2nd Author's Affiliation |
Kobe University (Kobe Univ.) |
3rd Author's Name |
Sachio Saiki |
3rd Author's Affiliation |
Kochi University of Technology (Kochi Univ. of Tech.) |
4th Author's Name |
Masahide Nakamura |
4th Author's Affiliation |
Kobe University (Kobe Univ.) |
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Speaker |
Author-1 |
Date Time |
2023-11-18 09:55:00 |
Presentation Time |
25 minutes |
Registration for |
SC |
Paper # |
KBSE2023-43, SC2023-26 |
Volume (vol) |
vol.123 |
Number (no) |
no.270(KBSE), no.271(SC) |
Page |
pp.51-56 |
#Pages |
6 |
Date of Issue |
2023-11-10 (KBSE, SC) |
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