| Paper Abstract and Keywords |
| Presentation |
2024-06-07 16:00
Relation Between Level of Embodiment and Motion Skill Learning Using Virtual Co-Embodiment Seiya Ohashi (PACIFIC INDUSTRIAL CO., LTD.), Katsuyoshi Imagawa, kijima ryugo (Gifu Univ.) MVE2024-5 |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
One of the features of VR is the ability to maintain physicality while engaging in a virtual world, with motor skill learning being an application that leverages this. Previous studies have explored a task where participants draw different n-pointed stars with each hand. Our study involved an experiment with participants to investigate the impact of the relationship depth between the hand and the pointer. The relationships examined were: moving the pointer with a game controller, using the position of the hand projected onto a plane, and using the three-dimensional motion of the hand directly. The results suggested that a stronger relationship leads to more effective learning. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
VR / Virtual Co-Embodiment / Motion Skill Learning / physicality / / / / |
| Reference Info. |
IEICE Tech. Rep., vol. 124, no. 68, MVE2024-5, pp. 22-27, June 2024. |
| Paper # |
MVE2024-5 |
| Date of Issue |
2024-05-30 (MVE) |
| ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
| Download PDF |
MVE2024-5 |
| Conference Information |
| Committee |
MVE VRSJ IPSJ-EC IPSJ-HCI HI-SIG-DeMO ITE-HI |
| Conference Date |
2024-06-06 - 2024-06-07 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
|
| Topics (in Japanese) |
(See Japanese page) |
| Topics (in English) |
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| Paper Information |
| Registration To |
MVE |
| Conference Code |
2024-06-MVE-VRSJ-EC-HCI-SIG-DeMO-HI |
| Language |
Japanese |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
Relation Between Level of Embodiment and Motion Skill Learning Using Virtual Co-Embodiment |
| Sub Title (in English) |
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| Keyword(1) |
VR |
| Keyword(2) |
Virtual Co-Embodiment |
| Keyword(3) |
Motion Skill Learning |
| Keyword(4) |
physicality |
| Keyword(5) |
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| Keyword(6) |
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| 1st Author's Name |
Seiya Ohashi |
| 1st Author's Affiliation |
PACIFIC INDUSTRIAL CO., LTD. (PACIFIC INDUSTRIAL CO., LTD.) |
| 2nd Author's Name |
Katsuyoshi Imagawa |
| 2nd Author's Affiliation |
Gifu University (Gifu Univ.) |
| 3rd Author's Name |
kijima ryugo |
| 3rd Author's Affiliation |
Gifu University (Gifu Univ.) |
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| Speaker |
Author-2 |
| Date Time |
2024-06-07 16:00:00 |
| Presentation Time |
20 minutes |
| Registration for |
MVE |
| Paper # |
MVE2024-5 |
| Volume (vol) |
vol.124 |
| Number (no) |
no.68 |
| Page |
pp.22-27 |
| #Pages |
6 |
| Date of Issue |
2024-05-30 (MVE) |