| Paper Abstract and Keywords |
| Presentation |
2025-03-05 11:15
[Invited Talk]
Towards Building a Metaverse Information Infrastructure Encompassing Embodiment, Spatiality, and Experientiality Takefumi Hiraki (Cluster/Univ. of Tsukuba) CQ2024-95 |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
The metaverse, which originated with Neal Stephenson’s ``Snow Crash'' and has been depicted in various science fiction works and games, represents a virtual world. In the wake of the COVID-19 pandemic, remote work and other factors have accelerated lifestyles that are independent of physical space, prompting humanity to extend its sphere of activity into virtual environments. The metaverse is characterized by bodily presence—the capacity for users to project their physical sensations, spatiality—the sharing of immersive three-dimensional spaces, and experiential immersion—the creation of engaging, all-encompassing experiences. This lecture will discuss the construction of a metaverse information infrastructure that embodies bodily presence, spatiality, and immersive experiences from both hardware and software perspectives. Furthermore, it will explore the future potential of metaverse applications by examining content on existing metaverse platforms. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
Metaverse / SocialVR / Virtual Reality / / / / / |
| Reference Info. |
IEICE Tech. Rep., vol. 124, no. 404, CQ2024-95, pp. 25-26, March 2025. |
| Paper # |
CQ2024-95 |
| Date of Issue |
2025-02-26 (CQ) |
| ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
| Download PDF |
CQ2024-95 |
| Conference Information |
| Committee |
MVE CQ IMQ IE |
| Conference Date |
2025-03-05 - 2025-03-07 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
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| Topics (in Japanese) |
(See Japanese page) |
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| Paper Information |
| Registration To |
CQ |
| Conference Code |
2025-03-MVE-CQ-IMQ-IE |
| Language |
Japanese |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
Towards Building a Metaverse Information Infrastructure Encompassing Embodiment, Spatiality, and Experientiality |
| Sub Title (in English) |
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Metaverse |
| Keyword(2) |
SocialVR |
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Virtual Reality |
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| 1st Author's Name |
Takefumi Hiraki |
| 1st Author's Affiliation |
Cluster Metaverse Lab/University of Tsukuba (Cluster/Univ. of Tsukuba) |
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| Speaker |
Author-1 |
| Date Time |
2025-03-05 11:15:00 |
| Presentation Time |
40 minutes |
| Registration for |
CQ |
| Paper # |
CQ2024-95 |
| Volume (vol) |
vol.124 |
| Number (no) |
no.404 |
| Page |
pp.25-26 |
| #Pages |
2 |
| Date of Issue |
2025-02-26 (CQ) |