Information: Join today and make your research activities more affordable! Technical workshop participation fees and annual registration fees are available at member rates.
Notice: [Important] Announcement of Changes to Registration Fee Payment and Manuscript Upload Procedures for IEICE Technical Meetings
IEICE Technical Committee Submission System
Conference Paper's Information
Online Proceedings
[Sign in]
Tech. Rep. Archives
 Go Top Page Go Previous   [Japanese] / [English] 

Paper Abstract and Keywords
Presentation 2026-03-27 14:00
A fundamental study on real-time action detection methods for game characters
Mahiro Tokumasu, Itsuki Okuma (Shizuoka Univ.), Kazuki Abe, Ryota Sakiyama, Naohiro Nomura (CAPCOM), Tetsushi Ohki (Shizuoka Univ./RIKEN AIP) BioX2025-101 CNR2025-20
Abstract (in Japanese) (See Japanese page) 
(in English) Existing gameplay AI mostly aims to clear games, and few frameworks independently assess situation understanding—a key prerequisite for decision making.To support this, we formulate a spatio-temporal action detection (STAD) task that predicts character regions and action labels for each frame.By fine-tuning the lightweight STAD model YOWOv3 on a proprietary dataset and adding temporal soft labels to smooth action transitions, we achieve over 0.90 mAP@0.50 $geq$ 0.90 with 50 ms inference latency at 30 FPS, demonstrating the practicality of STAD for gameplay AI agents.
Keyword (in Japanese) (See Japanese page) 
(in English) Gameplay AI Agents / Spatio-Temporal Action Detection / / / / / /  
Reference Info. IEICE Tech. Rep., vol. 125, no. 426, BioX2025-101, pp. 38-43, March 2026.
Paper # BioX2025-101 
Date of Issue 2026-03-19 (BioX, CNR) 
ISSN Online edition: ISSN 2432-6380
Copyright
and
reproduction
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)
Download PDF BioX2025-101 CNR2025-20

Conference Information
Committee CNR BioX  
Conference Date 2026-03-26 - 2026-03-27 
Place (in Japanese) (See Japanese page) 
Place (in English)  
Topics (in Japanese) (See Japanese page) 
Topics (in English)  
Paper Information
Registration To BioX 
Conference Code 2026-03-CNR-BioX 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) A fundamental study on real-time action detection methods for game characters 
Sub Title (in English)  
Keyword(1) Gameplay AI Agents  
Keyword(2) Spatio-Temporal Action Detection  
Keyword(3)  
Keyword(4)  
Keyword(5)  
Keyword(6)  
Keyword(7)  
Keyword(8)  
1st Author's Name Mahiro Tokumasu  
1st Author's Affiliation Shizuoka University (Shizuoka Univ.)
2nd Author's Name Itsuki Okuma  
2nd Author's Affiliation Shizuoka University (Shizuoka Univ.)
3rd Author's Name Kazuki Abe  
3rd Author's Affiliation CAPCOM CO., LTD. (CAPCOM)
4th Author's Name Ryota Sakiyama  
4th Author's Affiliation CAPCOM CO., LTD. (CAPCOM)
5th Author's Name Naohiro Nomura  
5th Author's Affiliation CAPCOM CO., LTD. (CAPCOM)
6th Author's Name Tetsushi Ohki  
6th Author's Affiliation Shizuoka University/RIKEN AIP (Shizuoka Univ./RIKEN AIP)
7th Author's Name  
7th Author's Affiliation ()
8th Author's Name  
8th Author's Affiliation ()
9th Author's Name  
9th Author's Affiliation ()
10th Author's Name  
10th Author's Affiliation ()
11th Author's Name  
11th Author's Affiliation ()
12th Author's Name  
12th Author's Affiliation ()
13th Author's Name  
13th Author's Affiliation ()
14th Author's Name  
14th Author's Affiliation ()
15th Author's Name  
15th Author's Affiliation ()
16th Author's Name  
16th Author's Affiliation ()
17th Author's Name  
17th Author's Affiliation ()
18th Author's Name  
18th Author's Affiliation ()
19th Author's Name  
19th Author's Affiliation ()
20th Author's Name  
20th Author's Affiliation ()
21st Author's Name  
21st Author's Affiliation ()
22nd Author's Name  
22nd Author's Affiliation ()
23rd Author's Name  
23rd Author's Affiliation ()
24th Author's Name  
24th Author's Affiliation ()
25th Author's Name  
25th Author's Affiliation ()
26th Author's Name / /
26th Author's Affiliation ()
()
27th Author's Name / /
27th Author's Affiliation ()
()
28th Author's Name / /
28th Author's Affiliation ()
()
29th Author's Name / /
29th Author's Affiliation ()
()
30th Author's Name / /
30th Author's Affiliation ()
()
31st Author's Name / /
31st Author's Affiliation ()
()
32nd Author's Name / /
32nd Author's Affiliation ()
()
33rd Author's Name / /
33rd Author's Affiliation ()
()
34th Author's Name / /
34th Author's Affiliation ()
()
35th Author's Name / /
35th Author's Affiliation ()
()
36th Author's Name / /
36th Author's Affiliation ()
()
Speaker Author-1 
Date Time 2026-03-27 14:00:00 
Presentation Time 30 minutes 
Registration for BioX 
Paper # BioX2025-101, CNR2025-20 
Volume (vol) vol.125 
Number (no) no.426(BioX), no.427(CNR) 
Page pp.38-43 
#Pages
Date of Issue 2026-03-19 (BioX, CNR) 


[Return to Top Page]

[Return to IEICE Web Page]


The Institute of Electronics, Information and Communication Engineers (IEICE), Japan