| Paper Abstract and Keywords |
| Presentation |
2026-07-13 15:40
Behavioral Authentication for eSports Players: A Deep Learning Approach Based on Input Behavior Tanglei Ni, Franziska Zimmer, Ryosuke Kobayashi, M N S Perera, Mhd Irvan, Rie Shigetomi Yamaguchi (UTokyo) ISEC2026-27 SITE2026-23 BioX2026-50 HWS2026-23 ICSS2026-42 EMM2026-34 |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
Gaming-related fraud poses significant challenges to the security and fairness of video games. In this study, we propose a non-intrusive behavioral authentication framework for eSports players based on input dynamics. Our method extracts mouse and keyboard input features directly from server-side gameplay replay data. We adopt a player-specific LSTM-based modeling approach and evaluate the framework using a strict match-level cross-validation protocol. Experimental results on a professional Counter-Strike dataset demonstrate that the proposed method achieves an average AUC of 0.954 and an EER of 0.109. These results indicate that gameplay input behavior is an effective and practical basis for player authentication in competitive fps gaming environments. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
behavior authentication / eSports / machine learning / biometrics / / / / |
| Reference Info. |
IEICE Tech. Rep., vol. 126, no. 109, BioX2026-50, pp. 105-110, July 2026. |
| Paper # |
BioX2026-50 |
| Date of Issue |
2026-07-06 (ISEC, SITE, BioX, HWS, ICSS, EMM) |
| ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
| Download PDF |
ISEC2026-27 SITE2026-23 BioX2026-50 HWS2026-23 ICSS2026-42 EMM2026-34 |
| Conference Information |
| Committee |
BioX HWS ISEC SITE ICSS EMM IPSJ-CSEC IPSJ-SPT |
| Conference Date |
2026-07-13 - 2026-07-15 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
Sapporo Convention Center |
| Topics (in Japanese) |
(See Japanese page) |
| Topics (in English) |
|
| Paper Information |
| Registration To |
BioX |
| Conference Code |
2026-07-BioX-HWS-ISEC-SITE-ICSS-EMM-CSEC-SPT-SEC |
| Language |
English (Japanese title is available) |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
Behavioral Authentication for eSports Players: A Deep Learning Approach Based on Input Behavior |
| Sub Title (in English) |
|
| Keyword(1) |
behavior authentication |
| Keyword(2) |
eSports |
| Keyword(3) |
machine learning |
| Keyword(4) |
biometrics |
| Keyword(5) |
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| 1st Author's Name |
Tanglei Ni |
| 1st Author's Affiliation |
The University of Tokyo (UTokyo) |
| 2nd Author's Name |
Franziska Zimmer |
| 2nd Author's Affiliation |
The University of Tokyo (UTokyo) |
| 3rd Author's Name |
Ryosuke Kobayashi |
| 3rd Author's Affiliation |
The University of Tokyo (UTokyo) |
| 4th Author's Name |
M N S Perera |
| 4th Author's Affiliation |
The University of Tokyo (UTokyo) |
| 5th Author's Name |
Mhd Irvan |
| 5th Author's Affiliation |
The University of Tokyo (UTokyo) |
| 6th Author's Name |
Rie Shigetomi Yamaguchi |
| 6th Author's Affiliation |
The University of Tokyo (UTokyo) |
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| Speaker |
Author-1 |
| Date Time |
2026-07-13 15:40:00 |
| Presentation Time |
25 minutes |
| Registration for |
BioX |
| Paper # |
ISEC2026-27, SITE2026-23, BioX2026-50, HWS2026-23, ICSS2026-42, EMM2026-34 |
| Volume (vol) |
vol.126 |
| Number (no) |
no.107(ISEC), no.108(SITE), no.109(BioX), no.110(HWS), no.111(ICSS), no.112(EMM) |
| Page |
pp.105-110 |
| #Pages |
6 |
| Date of Issue |
2026-07-06 (ISEC, SITE, BioX, HWS, ICSS, EMM) |