IEICE Technical Report

Online edition: ISSN 2432-6380

Volume 121, Number 179

Media Experience and Virtual Environment

Workshop Date : 2021-09-17 - 2021-09-18 / Issue Date : 2021-09-10

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Table of contents

MVE2021-8
A consideration of sharing points of interest among developers and collaborators for remote mob programming
Yasuyuki Teranaka, Hiroshi Igaki (OIT)
pp. 1 - 6

MVE2021-9
Estimation of Changes in User's Internal State from Electrocardiography for Generating Affective Feedback
Naoki Kammaki, Natsumi Murakami, Tomoko Yonezawa (Kansai Univ.)
pp. 7 - 12

MVE2021-10
AR-based Status Visualization for Reducing Discomfort When Using Home Appliances by Inducing Animacy Perception
Takeru Baba, Naoya Isoyama, Hideaki Uchiyama, Nobuchika Sakata, Kiyoshi Kiyokawa (NAIST)
pp. 13 - 18

MVE2021-11
[Short Paper] Textile-GAN: Generation of Texture for Woven Pattern Using Generative Adversarial Networks -- An Application to Impression Estimation Model of Suit Pattern Based on Kansei aspect of Shitsukan --
Eiki Tsumura (Kwansei Gakuin Univ.), Iori Tani (Kobe Univ.), Kensuke Tobitani (Univ. of Nagasaki), Noriko Nagata (Kwansei Gakuin Univ.)
pp. 19 - 20

MVE2021-12
Identifying Design Problems of Presentation Slides using a Bimodal Neural Network
Shengzhou Yi (UTokyo), Junichiro Matsugami (Rubato), Toshihiko Yamasaki (UTokyo)
pp. 21 - 26

MVE2021-13
Distracted Driving Classification with Multi-task Learning
Dichao Liu (NU), Xueting Wang, Toshihiko Yamasaki (Univ.Tokyo), Yu Wang (Rits), Kenji Mase (NU), Jien Kato (Rits)
pp. 27 - 32

MVE2021-14
A CNN model Using Neural Style Features for Predicting Aesthetic Impressions Score Distribution
Yuya Ohagi (Kwansei Gakuin Univ.), Kensuke Tobitani (Univ. of Nagasaki), Iori Tani (Kobe Univ.), Sho Hashimoto (Seinan Gakuin Univ.), Noriko Nagata (Kwansei Gakuin Univ.)
pp. 33 - 37

MVE2021-15
Improving Mask Generation Accuracy Exploiting Optical Flow in Weakly Supervised Instance Segmentation
Jun Ikeda, Junichiro Mori (UTokyo)
pp. 38 - 43

MVE2021-16
A Virtual Model Deformation Technique for Natural Tactile Feedback by Using a Real Object Model
Naoya Fukumoto, Naoya Isoyama, Hideki Uchiyama (NAIST), Nobuchika Sakata (RU), Kiyoshi Kiyokawa (NAIST)
pp. 44 - 49

MVE2021-17
Face-to-Face English Conversation Learning System with Characters in an Immersive Game Environment
Naoki Matsumura, Tomoko Yonezawa (Kansai Univ.)
pp. 50 - 55

MVE2021-18
(See Japanese page.)
pp. 56 - 57

MVE2021-19
(See Japanese page.)
pp. 58 - 59

MVE2021-20
[Short Paper] A Study of Education method of Sound Compose for Immersive animation based on remote Communication -- Collaboration of Animation on multi-screen display "CAVE" and computer Music --
Suma Noji, Asako Miyaki, Takuya Kanna (Shobi Univ.)
pp. 60 - 61

MVE2021-21
(See Japanese page.)
pp. 62 - 63

MVE2021-22
(See Japanese page.)
pp. 64 - 65

MVE2021-23
(See Japanese page.)
pp. 66 - 71

MVE2021-24
Social Usefulness Evaluation in Human Communication Research -- Guidelines for Research Reporting to Evaluate the Social Usefulness of New Technologies --
Ayumu Nishimura (Keio Univ.), Kenta Tsukatsune (Tokyo Metropolitan Univ.), Sumaru Niida (KDDI Research, Inc.)
pp. 72 - 77

MVE2021-25
(See Japanese page.)
pp. 78 - 83

Note: Each article is a technical report without peer review, and its polished version will be published elsewhere.


The Institute of Electronics, Information and Communication Engineers (IEICE), Japan