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Paper Abstract and Keywords
Presentation 2008-03-10 11:40
Plane-Sweep Algorithm: Various Tools for Computer Vision
Vincent Nozick (Keio Univ.), Francois de Sorbier (Univ. Paris-Est.), Hideo Saito (Keio Univ.) IE2007-275 PRMU2007-259
Abstract (in Japanese) (See Japanese page) 
(in English) Recent research on computer vision has made significant progress in 3d reconstruction and free-viewpoint video however most of these methods are not suited for real-time rendering. This paper presents a Video-Based Rendering method that provides online new viewpoints of the scene from a set of webcams. Our method follows a plane-sweep approach perfectly suited for GPU implementation. This paper mainly focuses on different implementations of this method for different purposes. Indeed, our basic plane-sweep technique uses 4 input cameras to create online new views. However this method can be modified to be used with up to 10 cameras or more by a camera selection process. This method can also be adapted to handle moving input cameras using a real-time camera calibration technique. Moreover, this method can easily render a depth map instead of a new view. Finally, we explain how the plane-sweep algorithm can be modified to create multiple new views simultaneously. This latter application is mainly designed for autostereoscopic displays application. Implementation and performance are detailed for all these plane-sweep methods.
Keyword (in Japanese) (See Japanese page) 
(in English) Video-based rendering / real-time rendering / on-line rendering / GPU / / / /  
Reference Info. IEICE Tech. Rep., vol. 107, no. 539, PRMU2007-259, pp. 87-94, March 2008.
Paper # PRMU2007-259 
Date of Issue 2008-03-03 (IE, PRMU) 
ISSN Print edition: ISSN 0913-5685    Online edition: ISSN 2432-6380
Copyright
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reproduction
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)
Download PDF IE2007-275 PRMU2007-259

Conference Information
Committee PRMU IE  
Conference Date 2008-03-10 - 2008-03-11 
Place (in Japanese) (See Japanese page) 
Place (in English)  
Topics (in Japanese) (See Japanese page) 
Topics (in English) JAIST 
Paper Information
Registration To PRMU 
Conference Code 2008-03-PRMU-IE 
Language English 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Plane-Sweep Algorithm: Various Tools for Computer Vision 
Sub Title (in English)  
Keyword(1) Video-based rendering  
Keyword(2) real-time rendering  
Keyword(3) on-line rendering  
Keyword(4) GPU  
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1st Author's Name Vincent Nozick  
1st Author's Affiliation Keio Univ. (Keio Univ.)
2nd Author's Name Francois de Sorbier  
2nd Author's Affiliation University of Marne-la-Vallee (Univ. Paris-Est.)
3rd Author's Name Hideo Saito  
3rd Author's Affiliation Keio Univ. (Keio Univ.)
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Speaker Author-1 
Date Time 2008-03-10 11:40:00 
Presentation Time 30 minutes 
Registration for PRMU 
Paper # IE2007-275, PRMU2007-259 
Volume (vol) vol.107 
Number (no) no.538(IE), no.539(PRMU) 
Page pp.87-94 
#Pages
Date of Issue 2008-03-03 (IE, PRMU) 


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