| Paper Abstract and Keywords |
| Presentation |
2009-11-19 17:00
A Depth Peeling Based Method of Collision Detection for Deformable Objects Masashi Nakagawa, Nobuhiko Mukai, Makoto Kosugi (Tokyo City Univ.) IE2009-109 |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
In this paper, We propose a fast collision detection method between multiple deformable objects including self-collision by using a graphics hardware. Our method uses a layered depth image (LDI) that is generated by depth peeling, and transform feedback. Therefore, it is possible to perform collision detection very fast because there is no need for reading back from GPU. The proposed method has been implemented on a PC with NVIDIA GeForce9800GT graphics card and applied to two objects with 10,000 triangles on an image-space resolution of 800x800. As a result, the computing time for overlapping polygons was about 25 milliseconds. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
Collision Detection / Deformable Object / Self-Collision / General-Purpose GPU / / / / |
| Reference Info. |
IEICE Tech. Rep., vol. 109, pp. 61-66, Nov. 2009. |
| Paper # |
|
| Date of Issue |
2009-11-12 (IE) |
| ISSN |
Print edition: ISSN 0913-5685 Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
| Download PDF |
IE2009-109 |
| Conference Information |
| Committee |
ITE-ME ITE-AIT ITE-BCT IE |
| Conference Date |
2009-11-19 - 2009-11-20 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
Kyushu Sangyo Univ. |
| Topics (in Japanese) |
(See Japanese page) |
| Topics (in English) |
|
| Paper Information |
| Registration To |
ITE-AIT |
| Conference Code |
2009-11-ME-AIT-BCT-IE |
| Language |
Japanese |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
A Depth Peeling Based Method of Collision Detection for Deformable Objects |
| Sub Title (in English) |
|
| Keyword(1) |
Collision Detection |
| Keyword(2) |
Deformable Object |
| Keyword(3) |
Self-Collision |
| Keyword(4) |
General-Purpose GPU |
| Keyword(5) |
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| Keyword(6) |
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| 1st Author's Name |
Masashi Nakagawa |
| 1st Author's Affiliation |
Tokyo City University (Tokyo City Univ.) |
| 2nd Author's Name |
Nobuhiko Mukai |
| 2nd Author's Affiliation |
Tokyo City University (Tokyo City Univ.) |
| 3rd Author's Name |
Makoto Kosugi |
| 3rd Author's Affiliation |
Tokyo City University (Tokyo City Univ.) |
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| Speaker |
Author-1 |
| Date Time |
2009-11-19 17:00:00 |
| Presentation Time |
20 minutes |
| Registration for |
ITE-AIT |
| Paper # |
IE2009-109 |
| Volume (vol) |
vol.109 |
| Number (no) |
no.292 |
| Page |
pp.61-66 |
| #Pages |
6 |
| Date of Issue |
2009-11-12 (IE) |