| Paper Abstract and Keywords |
| Presentation |
2012-10-04 14:10
Human-Computer Dance Interaction with Real-time Control using Wiimote and Kinect Takuya Yasunaga (Osaka Univ.), Atsushi Nakazawa (PRESTO), Haruo Takemura (CMC, Osaka Univ.) PRMU2012-56 |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
This paper presents a new approach for synthesizing dance performance matched to input music,
based on the emotional aspects of dance performance.
Since the sensor reads express intensities of users' body movements, the system
can synthesize character motions whose intensities are synchronized to those of
users.
Our analysis method extracts motion rhythm and intensity from motion capture data and musical rhythm, structure from musical signals.
With the results of this analysis, we generate a motion graph that can
generate character motions matched to the musical rhythm.
For synthesizing dance performance, we select the motion segment set whose
intensity by sensor data and connectivity is matched to that of music segments.
As the results, our system adds an interactive component to live dancing |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
character animation / motion capture / music analysis / interactive system / / / / |
| Reference Info. |
IEICE Tech. Rep., vol. 112, no. 225, PRMU2012-56, pp. 23-28, Oct. 2012. |
| Paper # |
PRMU2012-56 |
| Date of Issue |
2012-09-27 (PRMU) |
| ISSN |
Print edition: ISSN 0913-5685 Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
| Download PDF |
PRMU2012-56 |
| Conference Information |
| Committee |
PRMU |
| Conference Date |
2012-10-04 - 2012-10-05 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
|
| Topics (in Japanese) |
(See Japanese page) |
| Topics (in English) |
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| Paper Information |
| Registration To |
PRMU |
| Conference Code |
2012-10-PRMU |
| Language |
Japanese |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
Human-Computer Dance Interaction with Real-time Control using Wiimote and Kinect |
| Sub Title (in English) |
|
| Keyword(1) |
character animation |
| Keyword(2) |
motion capture |
| Keyword(3) |
music analysis |
| Keyword(4) |
interactive system |
| Keyword(5) |
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| 1st Author's Name |
Takuya Yasunaga |
| 1st Author's Affiliation |
Osaka University (Osaka Univ.) |
| 2nd Author's Name |
Atsushi Nakazawa |
| 2nd Author's Affiliation |
PRESTO, JST (PRESTO) |
| 3rd Author's Name |
Haruo Takemura |
| 3rd Author's Affiliation |
Cybermedia Center, Osaka University (CMC, Osaka Univ.) |
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| Speaker |
Author-1 |
| Date Time |
2012-10-04 14:10:00 |
| Presentation Time |
30 minutes |
| Registration for |
PRMU |
| Paper # |
PRMU2012-56 |
| Volume (vol) |
vol.112 |
| Number (no) |
no.225 |
| Page |
pp.23-28 |
| #Pages |
6 |
| Date of Issue |
2012-09-27 (PRMU) |