| Paper Abstract and Keywords |
| Presentation |
2015-08-25 15:45
Development of facial expression game and its effects on mood state Hiroyuki Umemura, Hiroshi Endo, Shuichi Ino (AIST) WIT2015-40 |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
Development of computer vision and other techniques enables us to contactlessly control a video game through facial movements. One of expected effects of playing such games other than training facial muscles is changing one’s mood state through the facial feedback. In the present study, I developed a videogame proceed by recognizing facial expressions and examined the effect of playing the game on one’s mood state. The results showed that participants felt more pleasant after they played the game with facial expression than after they played the game with button pressing, which was prepared as a control condition. These results indicate that playing facial expression game would affect one’s mood state. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
Facial feedback / Facial expression recognition / Mood state / / / / / |
| Reference Info. |
IEICE Tech. Rep., vol. 115, no. 193, WIT2015-40, pp. 23-26, Aug. 2015. |
| Paper # |
WIT2015-40 |
| Date of Issue |
2015-08-18 (WIT) |
| ISSN |
Print edition: ISSN 0913-5685 Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
| Download PDF |
WIT2015-40 |
| Conference Information |
| Committee |
WIT |
| Conference Date |
2015-08-25 - 2015-08-26 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
Shinshu University Faculty of Engineering |
| Topics (in Japanese) |
(See Japanese page) |
| Topics (in English) |
Well-being Information Technology, etc. |
| Paper Information |
| Registration To |
WIT |
| Conference Code |
2015-08-WIT |
| Language |
Japanese |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
Development of facial expression game and its effects on mood state |
| Sub Title (in English) |
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| Keyword(1) |
Facial feedback |
| Keyword(2) |
Facial expression recognition |
| Keyword(3) |
Mood state |
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| 1st Author's Name |
Hiroyuki Umemura |
| 1st Author's Affiliation |
National Institute of Advanced Industrial Science and Technology (AIST) |
| 2nd Author's Name |
Hiroshi Endo |
| 2nd Author's Affiliation |
National Institute of Advanced Industrial Science and Technology (AIST) |
| 3rd Author's Name |
Shuichi Ino |
| 3rd Author's Affiliation |
National Institute of Advanced Industrial Science and Technology (AIST) |
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| Speaker |
Author-1 |
| Date Time |
2015-08-25 15:45:00 |
| Presentation Time |
30 minutes |
| Registration for |
WIT |
| Paper # |
WIT2015-40 |
| Volume (vol) |
vol.115 |
| Number (no) |
no.193 |
| Page |
pp.23-26 |
| #Pages |
4 |
| Date of Issue |
2015-08-18 (WIT) |