| Paper Abstract and Keywords |
| Presentation |
2018-10-26 15:25
Comparison Analysis of 2D Cel Animation and 3DCG for Creating 2D Cel Animation from 3DCG Kei Kitahata, Yuji Sakamoto (Hokkaido Univ.) MVE2018-36 |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
In this paper, it was examined what is the difference between 3DCG and 2D animation in still images. Images of 3DCG, toon shader and 2D animation images were analyzed and compared using histogram and two-dimensional Fourier transform. As a result, it turned out that 3DCG has the characteristic that the histogram gently changes. In toon shader and 2D animation, it was found that there is a difference in texture of 3DCG model and anti-aliasing. As a result of subjective evaluation, it was found that there is slight difference due to anti-aliasing and the influence of histogram of texture is large.
Therefore, reducing the gradation of the texture of 3DCG and to strengthen anti-aliasing make 3DCG like 2D animation. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
3DCG / Non-photorealistic rendering / Toon shader / 2D animation / / / / |
| Reference Info. |
IEICE Tech. Rep., vol. 118, no. 266, MVE2018-36, pp. 99-104, Oct. 2018. |
| Paper # |
MVE2018-36 |
| Date of Issue |
2018-10-18 (MVE) |
| ISSN |
Print edition: ISSN 0913-5685 Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
| Download PDF |
MVE2018-36 |
| Conference Information |
| Committee |
MVE |
| Conference Date |
2018-10-25 - 2018-10-26 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
|
| Topics (in Japanese) |
(See Japanese page) |
| Topics (in English) |
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| Paper Information |
| Registration To |
MVE |
| Conference Code |
2018-10-MVE |
| Language |
Japanese |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
Comparison Analysis of 2D Cel Animation and 3DCG for Creating 2D Cel Animation from 3DCG |
| Sub Title (in English) |
|
| Keyword(1) |
3DCG |
| Keyword(2) |
Non-photorealistic rendering |
| Keyword(3) |
Toon shader |
| Keyword(4) |
2D animation |
| Keyword(5) |
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| Keyword(6) |
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| Keyword(7) |
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| Keyword(8) |
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| 1st Author's Name |
Kei Kitahata |
| 1st Author's Affiliation |
Hokkaido University (Hokkaido Univ.) |
| 2nd Author's Name |
Yuji Sakamoto |
| 2nd Author's Affiliation |
Hokkaido University (Hokkaido Univ.) |
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| Speaker |
Author-1 |
| Date Time |
2018-10-26 15:25:00 |
| Presentation Time |
25 minutes |
| Registration for |
MVE |
| Paper # |
MVE2018-36 |
| Volume (vol) |
vol.118 |
| Number (no) |
no.266 |
| Page |
pp.99-104 |
| #Pages |
6 |
| Date of Issue |
2018-10-18 (MVE) |