IEICE Technical Committee Submission System
Conference Paper's Information
Online Proceedings
[Sign in]
Tech. Rep. Archives
 Go Top Page Go Previous   [Japanese] / [English] 

Paper Abstract and Keywords
Presentation 2020-10-30 12:05
The effect of epistemic curiosity on improving the game
Tomohiko Kimura (NAIST), Shogo Kajimura (KIT) NC2020-21
Abstract (in Japanese) (See Japanese page) 
(in English) Psychological research on curiosity, which began in the latter half of the 19th century, became popular in the 20th century, and later research on epistemic curiosity, which is one of the subordinate concepts of curiosity, began. In particular, epistemic curiosity is the curiosity whose main fruits are knowledge rather than physical rewards such as money or food and is said to be one type of intrinsic motivation, which is an important concept in education. In this study, we investigated the effect of epistemic curiosity on learning. As a result, subjects with strong epistemic curiosity tended to spend less time on experimental tasks in total. However, since the total number of subjects was small, future studies must increase the number of subjects and then conduct a more general survey.
Keyword (in Japanese) (See Japanese page) 
(in English) curiosity / epistemic curiosity / intrinsic motivation / learning / / / /  
Reference Info. IEICE Tech. Rep., vol. 120, no. 216, NC2020-21, pp. 66-71, Oct. 2020.
Paper # NC2020-21 
Date of Issue 2020-10-22 (NC) 
ISSN Online edition: ISSN 2432-6380
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)
Download PDF NC2020-21

Conference Information
Committee MBE NC NLP CAS  
Conference Date 2020-10-29 - 2020-10-30 
Place (in Japanese) (See Japanese page) 
Place (in English) Online 
Topics (in Japanese) (See Japanese page) 
Topics (in English) ME,NC,CAS,NLP 
Paper Information
Registration To NC 
Conference Code 2020-10-MBE-NC-NLP-CAS 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) The effect of epistemic curiosity on improving the game 
Sub Title (in English)  
Keyword(1) curiosity  
Keyword(2) epistemic curiosity  
Keyword(3) intrinsic motivation  
Keyword(4) learning  
1st Author's Name Tomohiko Kimura  
1st Author's Affiliation Nara Institute of Science and Technology (NAIST)
2nd Author's Name Shogo Kajimura  
2nd Author's Affiliation Kyoto Institute of Technology (KIT)
3rd Author's Name  
3rd Author's Affiliation ()
4th Author's Name  
4th Author's Affiliation ()
5th Author's Name  
5th Author's Affiliation ()
6th Author's Name  
6th Author's Affiliation ()
7th Author's Name  
7th Author's Affiliation ()
8th Author's Name  
8th Author's Affiliation ()
9th Author's Name  
9th Author's Affiliation ()
10th Author's Name  
10th Author's Affiliation ()
11th Author's Name  
11th Author's Affiliation ()
12th Author's Name  
12th Author's Affiliation ()
13th Author's Name  
13th Author's Affiliation ()
14th Author's Name  
14th Author's Affiliation ()
15th Author's Name  
15th Author's Affiliation ()
16th Author's Name  
16th Author's Affiliation ()
17th Author's Name  
17th Author's Affiliation ()
18th Author's Name  
18th Author's Affiliation ()
19th Author's Name  
19th Author's Affiliation ()
20th Author's Name  
20th Author's Affiliation ()
Speaker Author-1 
Date Time 2020-10-30 12:05:00 
Presentation Time 25 minutes 
Registration for NC 
Paper # NC2020-21 
Volume (vol) vol.120 
Number (no) no.216 
Page pp.66-71 
Date of Issue 2020-10-22 (NC) 

[Return to Top Page]

[Return to IEICE Web Page]

The Institute of Electronics, Information and Communication Engineers (IEICE), Japan