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Paper Abstract and Keywords
Presentation 2021-03-05 09:30
A discussion on live sampling techniques for sound materials in media art
Yoichi Nagashima (SUAC) PRMU2020-84
Abstract (in Japanese) (See Japanese page) 
(in English) In media art, such as live computer music performances and interactive installations, it's been about 20 years becoming common practice to not "play back" pre-recorded/prepared sound material, but to "generate" and output live sound by sampling it on the spot and applying real-time acoustic signal processing. If the composer herself/himself is the performer, she/he can control the timing of the acoustic fragment sampling in the work, so there is no problem. However, a method for smartly sampling the live sound of a commissioned performer has been a major challenge in algorithmic composition, while avoiding cutting off the beginning of the sound recording or recording extra silence at the beginning. This issue has always come up in the installation works produced by students, and experiments, prototypes, and investigations are continuing in the ongoing student works. In this presentation, I would like to discuss this important point for interactivity and live performance by introducing several case studies, including examples of my own performances and those of past student works.
Keyword (in Japanese) (See Japanese page) 
(in English) Media Arts / Sampling Sound / Live Sampling / / / / /  
Reference Info. IEICE Tech. Rep., vol. 120, no. 409, PRMU2020-84, pp. 86-90, March 2021.
Paper # PRMU2020-84 
Date of Issue 2021-02-25 (PRMU) 
ISSN Online edition: ISSN 2432-6380
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)
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Conference Information
Committee PRMU IPSJ-CVIM  
Conference Date 2021-03-04 - 2021-03-05 
Place (in Japanese) (See Japanese page) 
Place (in English) Online 
Topics (in Japanese) (See Japanese page) 
Topics (in English) Computer Vision and Pattern Recognition for specific environment 
Paper Information
Registration To PRMU 
Conference Code 2021-03-PRMU-CVIM 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) A discussion on live sampling techniques for sound materials in media art 
Sub Title (in English)  
Keyword(1) Media Arts  
Keyword(2) Sampling Sound  
Keyword(3) Live Sampling  
1st Author's Name Yoichi Nagashima  
1st Author's Affiliation Shizuoka University of Art and Culture (SUAC)
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Speaker Author-1 
Date Time 2021-03-05 09:30:00 
Presentation Time 15 minutes 
Registration for PRMU 
Paper # PRMU2020-84 
Volume (vol) vol.120 
Number (no) no.409 
Page pp.86-90 
Date of Issue 2021-02-25 (PRMU) 

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