| Paper Abstract and Keywords |
| Presentation |
2022-01-28 16:05
Extension of Time Compression Effect in VR Hiroki Kinjo, Koji Yamada (Univ.Ryukyus) CQ2021-97 |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
The time compression effect, which makes time seem to pass more quickly when playing contents in the VR space, has been confirmed.
In this research, we conducted an experiment in which we asked subjects to play several versions of a game for a certain amount of time in order to verify whether the time compression effect can be changed by information from the peripheral vision.
Each of the games was exactly the same, but the visual stimuli were different due to the visual field effects.
The results of the experiment showed that there was a difference in the effects of visual stimuli depending on the skill level of the VR.
In addition, the effects of the visual stimuli were confirmed after the time compression effect was applied.
In addition, the subjects didn't recognize the visual stimuli from the peripheral vision. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
Virtual Reality / Time Compression Effect / Time Scale / / / / / |
| Reference Info. |
IEICE Tech. Rep., vol. 121, no. 357, CQ2021-97, pp. 117-119, Jan. 2022. |
| Paper # |
CQ2021-97 |
| Date of Issue |
2022-01-20 (CQ) |
| ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
| Download PDF |
CQ2021-97 |
| Conference Information |
| Committee |
CQ CBE |
| Conference Date |
2022-01-27 - 2022-01-28 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
Kanazawa(Ishikawa Pref.) |
| Topics (in Japanese) |
(See Japanese page) |
| Topics (in English) |
AR/VR, Broadcasting Service, Video/Voice Services Quality, High Realistic, User Behavior/Psychology, User Experience, Media Quality, Network Quality and QoS Control, Networks and Communications at Disaster, User Behavior, Machine Learning, Video Communication, etc. |
| Paper Information |
| Registration To |
CQ |
| Conference Code |
2022-01-CQ-CBE |
| Language |
Japanese |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
Extension of Time Compression Effect in VR |
| Sub Title (in English) |
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| Keyword(1) |
Virtual Reality |
| Keyword(2) |
Time Compression Effect |
| Keyword(3) |
Time Scale |
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| 1st Author's Name |
Hiroki Kinjo |
| 1st Author's Affiliation |
University of the Ryukyus, Graduate School of Engineering and Science (Univ.Ryukyus) |
| 2nd Author's Name |
Koji Yamada |
| 2nd Author's Affiliation |
University of the Ryukyus (Univ.Ryukyus) |
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| Speaker |
Author-1 |
| Date Time |
2022-01-28 16:05:00 |
| Presentation Time |
25 minutes |
| Registration for |
CQ |
| Paper # |
CQ2021-97 |
| Volume (vol) |
vol.121 |
| Number (no) |
no.357 |
| Page |
pp.117-119 |
| #Pages |
3 |
| Date of Issue |
2022-01-20 (CQ) |