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Paper Abstract and Keywords
Presentation 2022-08-04 17:00
About Interactive Environments for Computer Sound Education -- Consider Max, SuperCollider, Processing, SonicPi, and Mozzi --
Yoichi Nagashima (SUAC) EA2022-34
Abstract (in Japanese) (See Japanese page) 
(in English) Four types of interactive sound processing environments were examined as educational materials for designing "sound," which is as important as visual elements in design education related to media art. While many students easily use existing free materials on the Internet for sound for video works and content background music, there are a few students who seek to generate original sounds based on their own sensibilities or to analyze the surrounding sound in real time as a "sound sensor" (situation analysis) for interactive works. Utilizing an interactive environment for sound processing, there is potential for novel sound creation ideas that transcend preconceived notions, depending on the algorithm. In this paper, I will take as examples four real-time interactive sound processing environments: Max (Max8), SuperCollider (Version3), Processing (Minim library), and Sonic-Pi, and will organize their features and development potential, along with brief case studies. In a related topic, I would like to introduce Mozzi, a stand-alone sound generation system that uses only Arduino internal processing without any external hardware.
Keyword (in Japanese) (See Japanese page) 
(in English) Max / SuperCollider / Processing / SonicPi / Mozzi / / /  
Reference Info. IEICE Tech. Rep., vol. 122, no. 144, EA2022-34, pp. 32-39, Aug. 2022.
Paper # EA2022-34 
Date of Issue 2022-07-28 (EA) 
ISSN Online edition: ISSN 2432-6380
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)
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Conference Information
Committee EA ASJ-H  
Conference Date 2022-08-04 - 2022-08-05 
Place (in Japanese) (See Japanese page) 
Place (in English)  
Topics (in Japanese) (See Japanese page) 
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Paper Information
Registration To EA 
Conference Code 2022-08-EA-H 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) About Interactive Environments for Computer Sound Education 
Sub Title (in English) Consider Max, SuperCollider, Processing, SonicPi, and Mozzi 
Keyword(1) Max  
Keyword(2) SuperCollider  
Keyword(3) Processing  
Keyword(4) SonicPi  
Keyword(5) Mozzi  
1st Author's Name Yoichi Nagashima  
1st Author's Affiliation Shizuoka University of Art and Culture (SUAC)
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Speaker Author-1 
Date Time 2022-08-04 17:00:00 
Presentation Time 30 minutes 
Registration for EA 
Paper # EA2022-34 
Volume (vol) vol.122 
Number (no) no.144 
Page pp.32-39 
Date of Issue 2022-07-28 (EA) 

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