| Paper Abstract and Keywords |
| Presentation |
2023-03-15 13:40
A Fundamental Study on Perception of Bistable Motion Illusion with Hit Stop Tomoya Tanaka, Hiroto Inoue, Nobuji Tetsutani (Tokyo Denki Univ.) IMQ2022-35 IE2022-112 MVE2022-65 |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
In attack scenes of computer graphics (CG) animations and video games, it is common to add an effect that slightly pauses the motions of both an attacker and its victim. This effect is called Hit-Stop/-Lag. It is known that Hit-Stop is effective to improve impressions such as the sense of impact. However, the possibility that it also affects the perception of motion direction is unclear. From these backgrounds, we prepared an animation that the silhouette illusion with Hit-Stop and occlusion, and analyzed the relationship between the duration of Hit-Stop and the probability of perceiving the bounching motion by using it. As a result, it is shown that Hit-Stop has the effect of suppressing the perception of the motion that goes through an occluder. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
Silhouette Illusion / Hit-Stop / Motion Perception / Video Game / Kansei/Affective Engineering / / / |
| Reference Info. |
IEICE Tech. Rep., vol. 122, no. 439, IE2022-112, pp. 93-96, March 2023. |
| Paper # |
IE2022-112 |
| Date of Issue |
2023-03-08 (IMQ, IE, MVE) |
| ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
| Download PDF |
IMQ2022-35 IE2022-112 MVE2022-65 |
| Conference Information |
| Committee |
IMQ IE MVE CQ |
| Conference Date |
2023-03-15 - 2023-03-17 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
Okinawaken Seinenkaikan (Naha-shi) |
| Topics (in Japanese) |
(See Japanese page) |
| Topics (in English) |
Media of five senses, Multimedia, Media experience, Picture codinge, Image media quality, Network,quality and reliability, etc(AC) |
| Paper Information |
| Registration To |
IE |
| Conference Code |
2023-03-IMQ-IE-MVE-CQ |
| Language |
Japanese |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
A Fundamental Study on Perception of Bistable Motion Illusion with Hit Stop |
| Sub Title (in English) |
|
| Keyword(1) |
Silhouette Illusion |
| Keyword(2) |
Hit-Stop |
| Keyword(3) |
Motion Perception |
| Keyword(4) |
Video Game |
| Keyword(5) |
Kansei/Affective Engineering |
| Keyword(6) |
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| Keyword(7) |
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| Keyword(8) |
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| 1st Author's Name |
Tomoya Tanaka |
| 1st Author's Affiliation |
Tokyo Denki University (Tokyo Denki Univ.) |
| 2nd Author's Name |
Hiroto Inoue |
| 2nd Author's Affiliation |
Tokyo Denki University (Tokyo Denki Univ.) |
| 3rd Author's Name |
Nobuji Tetsutani |
| 3rd Author's Affiliation |
Tokyo Denki University (Tokyo Denki Univ.) |
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| Speaker |
Author-1 |
| Date Time |
2023-03-15 13:40:00 |
| Presentation Time |
25 minutes |
| Registration for |
IE |
| Paper # |
IMQ2022-35, IE2022-112, MVE2022-65 |
| Volume (vol) |
vol.122 |
| Number (no) |
no.437(IMQ), no.439(IE), no.440(MVE) |
| Page |
pp.93-96 |
| #Pages |
4 |
| Date of Issue |
2023-03-08 (IMQ, IE, MVE) |