| Paper Abstract and Keywords |
| Presentation |
2023-03-15 14:05
A Usability Testing of Countermeasures for Occlusion in 3DCG Video Games Suzuka Jikihara, Hiroto Inoue, Nobuji Tetsutani (Tokyo Denki Univ.) IMQ2022-36 IE2022-113 MVE2022-66 |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
When we play action video games of third-person perspective, we often observe occlusion, where obstacles enter spaces between a user-operated avatar and a camera that becomes the user's viewpoint. The occlusion becomes causes to decrease the visibility and the operability of the action video games, and the countermeasures are required to prevent it. The main countermeasures proposed so far are the following two processing: to silhouette the avatar, and to make obstacles semi-transparent during occluding. However, it is not fully clear which is better quantitatively. In this study, we conducted a usability testing for the action video games based on subjective evaluation and log data analysis with the aim of clarifying the benefits of the conventional occlusion countermeasures. As a result, it was shown that the method of making obstacles semi-transparent significantly improved visibility, operability, and psychological satisfaction compared with the method of silhouetting the avatar, because it had the effect of reducing the amount of camera operation by approximately 14&. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
3DCG / Video Game / User Experience / Usability Testing / Kansei/Affective Engineering / / / |
| Reference Info. |
IEICE Tech. Rep., vol. 122, no. 439, IE2022-113, pp. 97-102, March 2023. |
| Paper # |
IE2022-113 |
| Date of Issue |
2023-03-08 (IMQ, IE, MVE) |
| ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
| Download PDF |
IMQ2022-36 IE2022-113 MVE2022-66 |
| Conference Information |
| Committee |
IMQ IE MVE CQ |
| Conference Date |
2023-03-15 - 2023-03-17 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
Okinawaken Seinenkaikan (Naha-shi) |
| Topics (in Japanese) |
(See Japanese page) |
| Topics (in English) |
Media of five senses, Multimedia, Media experience, Picture codinge, Image media quality, Network,quality and reliability, etc(AC) |
| Paper Information |
| Registration To |
IE |
| Conference Code |
2023-03-IMQ-IE-MVE-CQ |
| Language |
Japanese |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
A Usability Testing of Countermeasures for Occlusion in 3DCG Video Games |
| Sub Title (in English) |
|
| Keyword(1) |
3DCG |
| Keyword(2) |
Video Game |
| Keyword(3) |
User Experience |
| Keyword(4) |
Usability Testing |
| Keyword(5) |
Kansei/Affective Engineering |
| Keyword(6) |
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| Keyword(7) |
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| Keyword(8) |
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| 1st Author's Name |
Suzuka Jikihara |
| 1st Author's Affiliation |
Tokyo Denki University (Tokyo Denki Univ.) |
| 2nd Author's Name |
Hiroto Inoue |
| 2nd Author's Affiliation |
Tokyo Denki University (Tokyo Denki Univ.) |
| 3rd Author's Name |
Nobuji Tetsutani |
| 3rd Author's Affiliation |
Tokyo Denki University (Tokyo Denki Univ.) |
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| Speaker |
Author-1 |
| Date Time |
2023-03-15 14:05:00 |
| Presentation Time |
25 minutes |
| Registration for |
IE |
| Paper # |
IMQ2022-36, IE2022-113, MVE2022-66 |
| Volume (vol) |
vol.122 |
| Number (no) |
no.437(IMQ), no.439(IE), no.440(MVE) |
| Page |
pp.97-102 |
| #Pages |
6 |
| Date of Issue |
2023-03-08 (IMQ, IE, MVE) |