| Paper Abstract and Keywords |
| Presentation |
2024-05-16 13:30
The Effect of Jitter Buffer Setting on QoE in Cloud Streaming Game Using WebRTC Naoyasu Kaneko, Toshiro Nunome (NITech) CQ2024-4 |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
In this paper, we consider a cloud streaming game using WebRTC.
The cloud streaming game consists of a server and a client.
The network quality between them affects the game easily.
Therefore,
we focus on buffering to reduce the effect of jitter among the network quality degradation factors.
We evaluate application-level QoS and QoE by conducting a subjective experiment of a single player action game.
From evaluation results, we investigate
the impact of buffering on the video and audio of the user playing the game. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
WebRTC / Cloud Game / QoS / QoE / / / / |
| Reference Info. |
IEICE Tech. Rep., vol. 124, no. 31, CQ2024-4, pp. 7-11, May 2024. |
| Paper # |
CQ2024-4 |
| Date of Issue |
2024-05-09 (CQ) |
| ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
| Download PDF |
CQ2024-4 |
| Conference Information |
| Committee |
CQ CS |
| Conference Date |
2024-05-16 - 2024-05-17 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
|
| Topics (in Japanese) |
(See Japanese page) |
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| Paper Information |
| Registration To |
CQ |
| Conference Code |
2024-05-CQ-CS |
| Language |
Japanese |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
The Effect of Jitter Buffer Setting on QoE in Cloud Streaming Game Using WebRTC |
| Sub Title (in English) |
|
| Keyword(1) |
WebRTC |
| Keyword(2) |
Cloud Game |
| Keyword(3) |
QoS |
| Keyword(4) |
QoE |
| Keyword(5) |
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| Keyword(6) |
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| Keyword(7) |
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| 1st Author's Name |
Naoyasu Kaneko |
| 1st Author's Affiliation |
Nagoya Instisute of Technology (NITech) |
| 2nd Author's Name |
Toshiro Nunome |
| 2nd Author's Affiliation |
Nagoya Instisute of Technology (NITech) |
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| Speaker |
Author-1 |
| Date Time |
2024-05-16 13:30:00 |
| Presentation Time |
25 minutes |
| Registration for |
CQ |
| Paper # |
CQ2024-4 |
| Volume (vol) |
vol.124 |
| Number (no) |
no.31 |
| Page |
pp.7-11 |
| #Pages |
5 |
| Date of Issue |
2024-05-09 (CQ) |