| Paper Abstract and Keywords |
| Presentation |
2024-10-10 15:15
Implementation and Evaluation of Gamified 3D Mobile Crowdsensing System Kaito Watanabe, Takumi Miyoshi, Taku Yamazaki (SIT) NS2024-107 |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
The utilization of digital twins is anticipated to realize smart cities that enable efficient urban management by leveraging IoT and AI technologies. Mobile crowdsensing serves as a feasible method for maintaining digital twins, and by employing gamification as an incentive for users, the system can be maintained at a low cost and over a longer term. In our research, we propose a gamified mobile crowdsensing system, but its evaluation has so far been limited to basic operational verification. This paper presents the implementation and detailed design of a gamified 3D mobile crowdsensing system. Furthermore, the system's evaluation is conducted through implementation experiments using actual devices. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
Smart city / Digital twins / Mobile crowdsensing / Gamification / LiDAR / Point cloud / / |
| Reference Info. |
IEICE Tech. Rep., vol. 124, no. 197, NS2024-107, pp. 92-96, Oct. 2024. |
| Paper # |
NS2024-107 |
| Date of Issue |
2024-10-02 (NS) |
| ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
| Download PDF |
NS2024-107 |
| Conference Information |
| Committee |
NS |
| Conference Date |
2024-10-09 - 2024-10-11 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
Tokushima University + Online |
| Topics (in Japanese) |
(See Japanese page) |
| Topics (in English) |
Network architecture (5G, Local 5G, Beyond5G, Mobile networks, Ad-hoc and sensor networks, Overlay and P2P networks, Programmable networks, SDN/NFV, IoT, Network slicing), Next generation packet transport (High speed Ethernet, IP over WDM, Multi-service package technology, MPLS), Grid, etc. |
| Paper Information |
| Registration To |
NS |
| Conference Code |
2024-10-NS |
| Language |
Japanese |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
Implementation and Evaluation of Gamified 3D Mobile Crowdsensing System |
| Sub Title (in English) |
|
| Keyword(1) |
Smart city |
| Keyword(2) |
Digital twins |
| Keyword(3) |
Mobile crowdsensing |
| Keyword(4) |
Gamification |
| Keyword(5) |
LiDAR |
| Keyword(6) |
Point cloud |
| Keyword(7) |
|
| Keyword(8) |
|
| 1st Author's Name |
Kaito Watanabe |
| 1st Author's Affiliation |
Shibaura Institute of Technology (SIT) |
| 2nd Author's Name |
Takumi Miyoshi |
| 2nd Author's Affiliation |
Shibaura Institute of Technology (SIT) |
| 3rd Author's Name |
Taku Yamazaki |
| 3rd Author's Affiliation |
Shibaura Institute of Technology (SIT) |
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| Speaker |
Author-1 |
| Date Time |
2024-10-10 15:15:00 |
| Presentation Time |
25 minutes |
| Registration for |
NS |
| Paper # |
NS2024-107 |
| Volume (vol) |
vol.124 |
| Number (no) |
no.197 |
| Page |
pp.92-96 |
| #Pages |
5 |
| Date of Issue |
2024-10-02 (NS) |