| Paper Abstract and Keywords |
| Presentation |
2026-03-02 11:00
Verifying the Effects of Combined First-Person and Second-Person Perspectives on Game Experience and Perspective Presentation Methods Jiei Akasaka, Naoki Matsumura, Tomoko Yonezawa (kansaidai) HCS2025-84 |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
This study focuses on the second-person perspective and aims to clarify the impact of combining first-person and second-person perspectives on player experience. Using a tag-style action game as the subject, we conducted a two-stage experiment involving perspective composition and perspective presentation methods in a scenario where the player, as the escapee, flees from enemy NPCs. Experiment 1 compared the effects of first-person, second-person, and combined first-person/second-person viewpoint configurations in both normal and horror environments on the gaming experience. The results confirmed that the combined first-person + second-person configuration contributed to improved tactical judgment and operability, while the horror environment tended to heighten tension. Experiment 2 compared different presentation methods for the second-person viewpoint, examining the impact of presentation frequency on experience evaluation. The results suggested that constant presentation enhances tactical judgment, while intermittent presentation may increase tension. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
Game / Field of View / View Sharing / / / / / |
| Reference Info. |
IEICE Tech. Rep., vol. 125, no. 368, HCS2025-84, pp. 66-71, March 2026. |
| Paper # |
HCS2025-84 |
| Date of Issue |
2026-02-22 (HCS) |
| ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
| Download PDF |
HCS2025-84 |
| Conference Information |
| Committee |
HCS |
| Conference Date |
2026-03-01 - 2026-03-02 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
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| Topics (in Japanese) |
(See Japanese page) |
| Topics (in English) |
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| Paper Information |
| Registration To |
HCS |
| Conference Code |
2026-03-HCS |
| Language |
Japanese |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
Verifying the Effects of Combined First-Person and Second-Person Perspectives on Game Experience and Perspective Presentation Methods |
| Sub Title (in English) |
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| Keyword(1) |
Game |
| Keyword(2) |
Field of View |
| Keyword(3) |
View Sharing |
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| 1st Author's Name |
Jiei Akasaka |
| 1st Author's Affiliation |
Kansai University (kansaidai) |
| 2nd Author's Name |
Naoki Matsumura |
| 2nd Author's Affiliation |
Kansai University (kansaidai) |
| 3rd Author's Name |
Tomoko Yonezawa |
| 3rd Author's Affiliation |
Kansai University (kansaidai) |
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| Speaker |
Author-1 |
| Date Time |
2026-03-02 11:00:00 |
| Presentation Time |
20 minutes |
| Registration for |
HCS |
| Paper # |
HCS2025-84 |
| Volume (vol) |
vol.125 |
| Number (no) |
no.368 |
| Page |
pp.66-71 |
| #Pages |
6 |
| Date of Issue |
2026-02-22 (HCS) |